SaveProfile -> SavePlayerProfile

This commit is contained in:
Chris Danford
2009-08-08 02:48:12 +00:00
parent 6aa54ccf8e
commit 2401dc93b0
4 changed files with 8 additions and 8 deletions
+4 -4
View File
@@ -529,13 +529,13 @@ void GameState::LoadProfiles( bool bLoadEdits )
}
}
void GameState::SaveProfiles()
void GameState::SavePlayerProfiles()
{
FOREACH_HumanPlayer( pn )
SaveProfile( pn );
SavePlayerProfile( pn );
}
void GameState::SaveProfile( PlayerNumber pn )
void GameState::SavePlayerProfile( PlayerNumber pn )
{
if( !PROFILEMAN->IsPersistentProfile(pn) )
return;
@@ -773,7 +773,7 @@ void GameState::FinishStage()
{
LOG->Trace( "Played %i stages; saving profiles ...", iSaveProfileEvery );
PROFILEMAN->SaveMachineProfile();
this->SaveProfiles();
this->SavePlayerProfiles();
}
}
}
+2 -2
View File
@@ -48,8 +48,8 @@ public:
bool JoinInput( PlayerNumber pn );
bool JoinPlayers();
void LoadProfiles( bool bLoadEdits = true );
void SaveProfiles();
void SaveProfile( PlayerNumber pn );
void SavePlayerProfiles();
void SavePlayerProfile( PlayerNumber pn );
bool HaveProfileToLoad();
bool HaveProfileToSave();
void SaveLocalData();
+1 -1
View File
@@ -1035,7 +1035,7 @@ class DebugLineWriteProfiles : public IDebugLine
{
PlayerNumber pn = (PlayerNumber) g_ProfileSlot;
GAMESTATE->SaveCurrentSettingsToProfile(pn);
GAMESTATE->SaveProfile( pn );
GAMESTATE->SavePlayerProfile( pn );
}
IDebugLine::DoAndLog( sMessageOut );
}
+1 -1
View File
@@ -16,7 +16,7 @@ void ScreenProfileSave::Input( const InputEventPlus &input )
void ScreenProfileSave::Continue()
{
GAMESTATE->SaveProfiles();
GAMESTATE->SavePlayerProfiles();
SCREENMAN->ZeroNextUpdate();
StartTransitioningScreen( SM_GoToNextScreen );