diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 52462effee..18f2e7acc5 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -529,13 +529,13 @@ void GameState::LoadProfiles( bool bLoadEdits ) } } -void GameState::SaveProfiles() +void GameState::SavePlayerProfiles() { FOREACH_HumanPlayer( pn ) - SaveProfile( pn ); + SavePlayerProfile( pn ); } -void GameState::SaveProfile( PlayerNumber pn ) +void GameState::SavePlayerProfile( PlayerNumber pn ) { if( !PROFILEMAN->IsPersistentProfile(pn) ) return; @@ -773,7 +773,7 @@ void GameState::FinishStage() { LOG->Trace( "Played %i stages; saving profiles ...", iSaveProfileEvery ); PROFILEMAN->SaveMachineProfile(); - this->SaveProfiles(); + this->SavePlayerProfiles(); } } } diff --git a/stepmania/src/GameState.h b/stepmania/src/GameState.h index 3f75bc8204..ac7c9fb650 100644 --- a/stepmania/src/GameState.h +++ b/stepmania/src/GameState.h @@ -48,8 +48,8 @@ public: bool JoinInput( PlayerNumber pn ); bool JoinPlayers(); void LoadProfiles( bool bLoadEdits = true ); - void SaveProfiles(); - void SaveProfile( PlayerNumber pn ); + void SavePlayerProfiles(); + void SavePlayerProfile( PlayerNumber pn ); bool HaveProfileToLoad(); bool HaveProfileToSave(); void SaveLocalData(); diff --git a/stepmania/src/ScreenDebugOverlay.cpp b/stepmania/src/ScreenDebugOverlay.cpp index 53f223e61f..f4a8301d56 100644 --- a/stepmania/src/ScreenDebugOverlay.cpp +++ b/stepmania/src/ScreenDebugOverlay.cpp @@ -1035,7 +1035,7 @@ class DebugLineWriteProfiles : public IDebugLine { PlayerNumber pn = (PlayerNumber) g_ProfileSlot; GAMESTATE->SaveCurrentSettingsToProfile(pn); - GAMESTATE->SaveProfile( pn ); + GAMESTATE->SavePlayerProfile( pn ); } IDebugLine::DoAndLog( sMessageOut ); } diff --git a/stepmania/src/ScreenProfileSave.cpp b/stepmania/src/ScreenProfileSave.cpp index 3dd3f3b639..c8825ba46a 100644 --- a/stepmania/src/ScreenProfileSave.cpp +++ b/stepmania/src/ScreenProfileSave.cpp @@ -16,7 +16,7 @@ void ScreenProfileSave::Input( const InputEventPlus &input ) void ScreenProfileSave::Continue() { - GAMESTATE->SaveProfiles(); + GAMESTATE->SavePlayerProfiles(); SCREENMAN->ZeroNextUpdate(); StartTransitioningScreen( SM_GoToNextScreen );