SaveProfile -> SavePlayerProfile

This commit is contained in:
Chris Danford
2009-08-08 02:48:12 +00:00
parent 6aa54ccf8e
commit 2401dc93b0
4 changed files with 8 additions and 8 deletions
+4 -4
View File
@@ -529,13 +529,13 @@ void GameState::LoadProfiles( bool bLoadEdits )
} }
} }
void GameState::SaveProfiles() void GameState::SavePlayerProfiles()
{ {
FOREACH_HumanPlayer( pn ) FOREACH_HumanPlayer( pn )
SaveProfile( pn ); SavePlayerProfile( pn );
} }
void GameState::SaveProfile( PlayerNumber pn ) void GameState::SavePlayerProfile( PlayerNumber pn )
{ {
if( !PROFILEMAN->IsPersistentProfile(pn) ) if( !PROFILEMAN->IsPersistentProfile(pn) )
return; return;
@@ -773,7 +773,7 @@ void GameState::FinishStage()
{ {
LOG->Trace( "Played %i stages; saving profiles ...", iSaveProfileEvery ); LOG->Trace( "Played %i stages; saving profiles ...", iSaveProfileEvery );
PROFILEMAN->SaveMachineProfile(); PROFILEMAN->SaveMachineProfile();
this->SaveProfiles(); this->SavePlayerProfiles();
} }
} }
} }
+2 -2
View File
@@ -48,8 +48,8 @@ public:
bool JoinInput( PlayerNumber pn ); bool JoinInput( PlayerNumber pn );
bool JoinPlayers(); bool JoinPlayers();
void LoadProfiles( bool bLoadEdits = true ); void LoadProfiles( bool bLoadEdits = true );
void SaveProfiles(); void SavePlayerProfiles();
void SaveProfile( PlayerNumber pn ); void SavePlayerProfile( PlayerNumber pn );
bool HaveProfileToLoad(); bool HaveProfileToLoad();
bool HaveProfileToSave(); bool HaveProfileToSave();
void SaveLocalData(); void SaveLocalData();
+1 -1
View File
@@ -1035,7 +1035,7 @@ class DebugLineWriteProfiles : public IDebugLine
{ {
PlayerNumber pn = (PlayerNumber) g_ProfileSlot; PlayerNumber pn = (PlayerNumber) g_ProfileSlot;
GAMESTATE->SaveCurrentSettingsToProfile(pn); GAMESTATE->SaveCurrentSettingsToProfile(pn);
GAMESTATE->SaveProfile( pn ); GAMESTATE->SavePlayerProfile( pn );
} }
IDebugLine::DoAndLog( sMessageOut ); IDebugLine::DoAndLog( sMessageOut );
} }
+1 -1
View File
@@ -16,7 +16,7 @@ void ScreenProfileSave::Input( const InputEventPlus &input )
void ScreenProfileSave::Continue() void ScreenProfileSave::Continue()
{ {
GAMESTATE->SaveProfiles(); GAMESTATE->SavePlayerProfiles();
SCREENMAN->ZeroNextUpdate(); SCREENMAN->ZeroNextUpdate();
StartTransitioningScreen( SM_GoToNextScreen ); StartTransitioningScreen( SM_GoToNextScreen );