SaveProfile -> SavePlayerProfile
This commit is contained in:
@@ -529,13 +529,13 @@ void GameState::LoadProfiles( bool bLoadEdits )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameState::SaveProfiles()
|
void GameState::SavePlayerProfiles()
|
||||||
{
|
{
|
||||||
FOREACH_HumanPlayer( pn )
|
FOREACH_HumanPlayer( pn )
|
||||||
SaveProfile( pn );
|
SavePlayerProfile( pn );
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameState::SaveProfile( PlayerNumber pn )
|
void GameState::SavePlayerProfile( PlayerNumber pn )
|
||||||
{
|
{
|
||||||
if( !PROFILEMAN->IsPersistentProfile(pn) )
|
if( !PROFILEMAN->IsPersistentProfile(pn) )
|
||||||
return;
|
return;
|
||||||
@@ -773,7 +773,7 @@ void GameState::FinishStage()
|
|||||||
{
|
{
|
||||||
LOG->Trace( "Played %i stages; saving profiles ...", iSaveProfileEvery );
|
LOG->Trace( "Played %i stages; saving profiles ...", iSaveProfileEvery );
|
||||||
PROFILEMAN->SaveMachineProfile();
|
PROFILEMAN->SaveMachineProfile();
|
||||||
this->SaveProfiles();
|
this->SavePlayerProfiles();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -48,8 +48,8 @@ public:
|
|||||||
bool JoinInput( PlayerNumber pn );
|
bool JoinInput( PlayerNumber pn );
|
||||||
bool JoinPlayers();
|
bool JoinPlayers();
|
||||||
void LoadProfiles( bool bLoadEdits = true );
|
void LoadProfiles( bool bLoadEdits = true );
|
||||||
void SaveProfiles();
|
void SavePlayerProfiles();
|
||||||
void SaveProfile( PlayerNumber pn );
|
void SavePlayerProfile( PlayerNumber pn );
|
||||||
bool HaveProfileToLoad();
|
bool HaveProfileToLoad();
|
||||||
bool HaveProfileToSave();
|
bool HaveProfileToSave();
|
||||||
void SaveLocalData();
|
void SaveLocalData();
|
||||||
|
|||||||
@@ -1035,7 +1035,7 @@ class DebugLineWriteProfiles : public IDebugLine
|
|||||||
{
|
{
|
||||||
PlayerNumber pn = (PlayerNumber) g_ProfileSlot;
|
PlayerNumber pn = (PlayerNumber) g_ProfileSlot;
|
||||||
GAMESTATE->SaveCurrentSettingsToProfile(pn);
|
GAMESTATE->SaveCurrentSettingsToProfile(pn);
|
||||||
GAMESTATE->SaveProfile( pn );
|
GAMESTATE->SavePlayerProfile( pn );
|
||||||
}
|
}
|
||||||
IDebugLine::DoAndLog( sMessageOut );
|
IDebugLine::DoAndLog( sMessageOut );
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ void ScreenProfileSave::Input( const InputEventPlus &input )
|
|||||||
|
|
||||||
void ScreenProfileSave::Continue()
|
void ScreenProfileSave::Continue()
|
||||||
{
|
{
|
||||||
GAMESTATE->SaveProfiles();
|
GAMESTATE->SavePlayerProfiles();
|
||||||
SCREENMAN->ZeroNextUpdate();
|
SCREENMAN->ZeroNextUpdate();
|
||||||
|
|
||||||
StartTransitioningScreen( SM_GoToNextScreen );
|
StartTransitioningScreen( SM_GoToNextScreen );
|
||||||
|
|||||||
Reference in New Issue
Block a user