SaveProfile -> SavePlayerProfile
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@@ -529,13 +529,13 @@ void GameState::LoadProfiles( bool bLoadEdits )
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}
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}
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void GameState::SaveProfiles()
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void GameState::SavePlayerProfiles()
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{
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FOREACH_HumanPlayer( pn )
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SaveProfile( pn );
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SavePlayerProfile( pn );
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}
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void GameState::SaveProfile( PlayerNumber pn )
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void GameState::SavePlayerProfile( PlayerNumber pn )
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{
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if( !PROFILEMAN->IsPersistentProfile(pn) )
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return;
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@@ -773,7 +773,7 @@ void GameState::FinishStage()
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{
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LOG->Trace( "Played %i stages; saving profiles ...", iSaveProfileEvery );
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PROFILEMAN->SaveMachineProfile();
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this->SaveProfiles();
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this->SavePlayerProfiles();
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}
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}
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}
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