Add PlayerNumber.h header.
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@@ -2,6 +2,7 @@
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#include "HighScore.h"
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#include "HighScore.h"
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#include "PrefsManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "XmlFile.h"
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#include "XmlFile.h"
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#include "Foreach.h"
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#include "Foreach.h"
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@@ -3,6 +3,7 @@
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#include "ActorFrame.h"
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#include "ActorFrame.h"
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "AutoActor.h"
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#include "AutoActor.h"
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@@ -4,6 +4,8 @@
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#define NOTE_TYPES_H
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#define NOTE_TYPES_H
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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class XNode;
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class XNode;
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struct TapNoteResult
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struct TapNoteResult
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@@ -9,6 +9,7 @@ class Steps;
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class Trail;
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class Trail;
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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class PlayerOptions
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class PlayerOptions
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{
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{
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@@ -6,6 +6,7 @@
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#include "Grade.h"
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#include "Grade.h"
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#include "RadarValues.h"
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#include "RadarValues.h"
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#include "HighScore.h"
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#include "HighScore.h"
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#include "PlayerNumber.h"
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#include <map>
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#include <map>
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class Steps;
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class Steps;
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struct lua_State;
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struct lua_State;
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