Bring [metricClean] up to date.

This commit is contained in:
Jason Felds
2011-04-03 17:38:37 -04:00
7 changed files with 8 additions and 19 deletions
-1
View File
@@ -151,7 +151,6 @@ bool RoomWheel::Select()
{
// Since this is not actually an option outside of this wheel, NULL is a good idea.
m_LastSelection = NULL;
// todo: Call a screen with class ScreenTextEntry instead. -aj
ScreenTextEntry::TextEntry( SM_BackFromRoomName, ENTER_ROOM_NAME, "", 255 );
}
return false;
-7
View File
@@ -3531,7 +3531,6 @@ void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const v
switch( c )
{
case description:
// todo: Call a screen with class ScreenTextEntry instead. -aj
ScreenTextEntry::TextEntry(
SM_None,
ENTER_NEW_DESCRIPTION,
@@ -3580,8 +3579,6 @@ void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vec
{
Song* pSong = GAMESTATE->m_pCurSong;
// todo: Call a screen with class ScreenTextEntry instead.
// multiple times in this section, so I'm only saying it here. -aj
switch( c )
{
DEFAULT_FAIL(c);
@@ -3628,7 +3625,6 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
{
DEFAULT_FAIL( c );
case bpm:
// todo: Call a screen with class ScreenTextEntry instead. -aj
ScreenTextEntry::TextEntry(
SM_BackFromBPMChange,
ENTER_BPM_VALUE,
@@ -3637,7 +3633,6 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
);
break;
case stop:
// todo: Call a screen with class ScreenTextEntry instead. -aj
ScreenTextEntry::TextEntry(
SM_BackFromStopChange,
ENTER_STOP_VALUE,
@@ -3646,7 +3641,6 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
);
break;
case delay:
// todo: Call a screen with class ScreenTextEntry instead. -aj
ScreenTextEntry::TextEntry(
SM_BackFromDelayChange,
ENTER_DELAY_VALUE,
@@ -3687,7 +3681,6 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
);
break;
case warp:
// todo: Call a screen with class ScreenTextEntry instead. -aj
ScreenTextEntry::TextEntry(
SM_BackFromWarpChange,
ENTER_WARP_VALUE,
+2 -2
View File
@@ -25,8 +25,8 @@ void ScreenOptionsExportPackage::Init()
void ScreenOptionsExportPackage::BeginScreen()
{
// Fill m_vsPossibleDirsToExport
// todo: split these out over multiple screens so the scroller
// isn't so overloaded. -freem
// todo: Split these out over multiple screens so the scroller
// isn't so overloaded. (See ScreenOptionsToggleSongs) -freem
{
// Add themes
{
+1 -2
View File
@@ -809,8 +809,7 @@ void ScreenSelectMaster::MenuStart( const InputEventPlus &input )
mc.ApplyToAllPlayers();
// We want to be able to broadcast a Start message to the theme, in
// case a themer wants to handle something. -aj
// TODO: Find a way to differentiate this from the message below, for
// less ambiguousness?
// TODO: Add a param to differentiate this from the message below.
MESSAGEMAN->Broadcast( (MessageID)(Message_MenuStartP1+pn) );
return;
}
+3 -4
View File
@@ -485,7 +485,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
m_bStepsChosen[input.pn] )
return; // ignore
// todo: use mousewheel to scroll MusicWheel -aj
// todo: Allow mousewheel to scroll MusicWheel -aj
if( USE_PLAYER_SELECT_MENU )
{
@@ -1528,9 +1528,8 @@ void ScreenSelectMusic::AfterStepsOrTrailChange( const vector<PlayerNumber> &vpn
}
else
{
// I don't like how numbers just stay up there if the current
// selection is NULL.
// todo: Let themers set the text instead of just using 0. -aj
// The numbers shouldn't stay if the current selection is NULL.
// todo: Let themers set the text value instead of just using 0. -aj
m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, 0) );
}
}
@@ -331,7 +331,6 @@ static BOOL CALLBACK DIMouse_EnumDevObjectsProc(LPCDIDEVICEOBJECTINSTANCE dev, L
in.ofs = dev->dwOfs;
// xxx: does this check for scrollwheels? -aj
if(dev->dwType & DIDFT_BUTTON)
{
in.type = in.BUTTON;
+2 -2
View File
@@ -101,7 +101,7 @@ void run()
CHECK( test.GetElapsedTimeFromBeat(15.0f), 14.5f ); // stopped
CHECK( test.GetElapsedTimeFromBeat(16), 20.0f );
/* todo: add warp tests once the warp code is done */
// todo: add warp tests -aj
RageTimer foobar;
/* We can look up the time of any given beat, then look up the beat of that
@@ -124,10 +124,10 @@ int q = 0;
}
LOG->Trace("... %i in %f", q, foobar.GetDeltaTime());
// todo: add warp segments
TimingData test2;
test2.AddBPMSegment( BPMSegment(0, 60) );
test2.AddStopSegment( StopSegment(0, 1) );
//test2.AddWarpSegment( WarpSegment() );
CHECK( test2.GetBeatFromElapsedTime(-1), -1.0f );
CHECK( test2.GetBeatFromElapsedTime(0), 0.0f );
CHECK( test2.GetBeatFromElapsedTime(1), 0.0f );