Swap red/blue notes in pump rhythm noteskin

PIU Pro uses blue notes for quarter notes and red notes for eighth
notes, but AFAIK nobody likes this color arrangement. Match all the
other 4 panel noteskins.

Keep around the old one as delta-note-pro.
This commit is contained in:
Arthur Eubanks
2024-08-26 08:34:38 -07:00
committed by teejusb
parent 77bf60f6e1
commit 238c034542
47 changed files with 180 additions and 0 deletions
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return LoadActor("_CenterHit")..{
InitCommand=cmd(x,2;y,2);
}
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return Def.Sprite {
Texture=NOTESKIN:GetPath( '_center', 'tap note' );
Frames = Sprite.LinearFrames( 6, 1 );
};
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return LoadActor("_DownLeftHit")..{
InitCommand=cmd(y,5;x,2);
}
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return Def.Sprite {
Texture=NOTESKIN:GetPath( '_downleft', 'tap note' );
Frames = Sprite.LinearFrames( 6, 1 );
};
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return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
OnCommand=cmd(x,-2;zoomx,-1);
}
@@ -0,0 +1,8 @@
return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
Frames = {
{ Frame = 0 };
{ Frame = 1 };
{ Frame = 2 };
};
--InitCommand=cmd(rotationy,180);
};
@@ -0,0 +1,3 @@
return NOTESKIN:LoadActor("DownLeft","Tap Note")..{
--InitCommand=cmd(rotationy,180);
};
@@ -0,0 +1 @@
DownLeft border
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return Def.ActorFrame {
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
NoneCommand=cmd(playcommand,"Glow");
PressCommand=cmd(playcommand,"Glow");
W1Command=cmd(setstate,0;playcommand,"W2");
W2Command=cmd(setstate,0;playcommand,"Glow");
W3Command=cmd(setstate,1;playcommand,"Glow");
W4Command=cmd(setstate,2;playcommand,"Glow");
W5Command=cmd();
HitMineCommand=cmd(playcommand,"Glow");
HeldCommand=cmd(setstate,0;playcommand,"Glow");
GlowCommand=cmd(stoptweening,zoom,1.05;diffusealpha,1;linear,0.25;zoom,1.1;diffusealpha,0);
};
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
NoneCommand=cmd(playcommand,"Glow");
PressCommand=cmd(playcommand,"Glow");
W1Command=cmd(setstate,0;playcommand,"W2");
W2Command=cmd(setstate,0;playcommand,"Glow");
W3Command=cmd(setstate,1;playcommand,"Glow");
W4Command=cmd(setstate,2;playcommand,"Glow");
W5Command=cmd();
HitMineCommand=cmd(playcommand,"Glow");
HeldCommand=cmd(setstate,0;playcommand,"Glow");
GlowCommand=cmd(stoptweening,zoom,1;diffusealpha,0.4;linear,0.3;zoom,1.2;diffusealpha,0);
};
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=cmd(animate,0;zoom,1.1;blend,Blend.Add;visible,false);
HoldingOnCommand=cmd(visible,true);
HoldingOffCommand=cmd(visible,false);
};
}
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return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,2);
}
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return Def.ActorFrame {
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Base";
InitCommand=cmd(animate,0;setstate,0);
};
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Glow";
InitCommand=cmd(animate,0;setstate,1);
OnCommand=cmd(effectclock,"bgm";diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF00");effecttiming,1,0,0,0);
};
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Tap";
InitCommand=cmd(animate,0;setstate,2;zoom,1;diffusealpha,0;blend,'BlendMode_Add');
PressCommand=cmd(diffuse,color("#FFFFAA");stoptweening;zoom,1.1;linear,0.1;diffusealpha,0.6;zoom,1);
LiftCommand=cmd(diffuse,color("#FFFFAA");stoptweening;diffusealpha,0.6;zoom,1;linear,0.15;zoom,1.2;diffusealpha,0);
};
}
--Vin.il was here... =)
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local t = Def.ActorFrame{}
t[#t+1] = LoadActor("Mine_Base");
t[#t+1] = LoadActor("Mine_Fill")..{
InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
}
t[#t+1] = LoadActor("Mine_Fill")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
}
t[#t+1] = LoadActor("Mine_Border")..{
InitCommand=cmd(spin;effectmagnitude,0,0,36);
}
t[#t+1] = LoadActor("Mine_Overlay");
t[#t+1] = LoadActor("Mine_Light")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
}
return t
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return Def.Sprite {
Texture=NOTESKIN:GetPath( '_upleft', 'tap note' );
Frames = Sprite.LinearFrames( 6, 1 );
};
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return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,-2);
}
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return NOTESKIN:LoadActor("UpLeft", "Ready Receptor")..{
Frames = {
{ Frame = 0 };
{ Frame = 1 };
{ Frame = 2 };
};
--InitCommand=cmd(rotationy,180);
};
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return NOTESKIN:LoadActor("UpLeft","Tap Note")..{
--InitCommand=cmd(rotationy,180);
--BaseRotationY=180;
};
@@ -0,0 +1 @@
UpLeft border
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+38
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[NoteDisplay]
AnimationIsBeatBased=0
TapNoteAnimationLength=0.25
TapMineAnimationLength=0.25
TapLiftAnimationLength=0.25
TapFakeAnimationLength=0.25
HoldHeadAnimationLength=0.25
HoldTopCapAnimationLength=0.25
HoldBottomCapAnimationLength=0.25
HoldBodyAnimationLength=0.25
HoldTailAnimationLength=0.25
HoldLetGoGrayPercent=1
FlipHeadAndTailWhenReverse=1
FlipHoldBodyWhenReverse=1
TopHoldAnchorWhenReverse=0
HoldActiveIsAddLayer=0
TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=0.125
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0.125
[Center]
[DownLeft]
[DownRight]
[UpLeft]
[UpRight]
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base color: border darkest
fill: border darkest 40% op
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