remove unused (with a huge comment explaining what it doesn't do)
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@@ -73,23 +73,6 @@ struct TapNote
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{
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{
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original, // part of the original NoteData
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original, // part of the original NoteData
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addition, // additional note added by a transform
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addition, // additional note added by a transform
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removed, // Removed taps, e.g. in Little - play keysounds here as if
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// judged W2, but don't bother rendering or judging this
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// step. Also used for when we implement auto-scratch,
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// and for if/when we do a "reduce" modifier that cancels out
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// all but N keys on a line [useful for beat->dance autogen, too].
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/* XXX: this makes no sense. If we've replaced the hold with a tap then we
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* cannot have a removed hold here. Is it supposed to be that if you have
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* a positive duration then you just draw the tap? If so, a new source type
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* should be created rather than overloading removed. */
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// Removed hold body (...why?) - acts as follows:
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// 1 - if we're using a sustained-sound gametype [Keyboardmania], and
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// we've already hit the start of the sound (?? we put Holds Off on?)
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// then this is triggered automatically to keep the sound going
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// 2 - if we're NOT [anything else], we ignore this.
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// Equivalent to all 4s aside from the first one.
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};
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};
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Type type;
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Type type;
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