From 236f8b8183643967eaa4d7fcd9a0232ad199ed12 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 28 Dec 2006 04:11:44 +0000 Subject: [PATCH] remove unused (with a huge comment explaining what it doesn't do) --- stepmania/src/NoteTypes.h | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/stepmania/src/NoteTypes.h b/stepmania/src/NoteTypes.h index a562f4909d..b8e3b442a6 100644 --- a/stepmania/src/NoteTypes.h +++ b/stepmania/src/NoteTypes.h @@ -73,23 +73,6 @@ struct TapNote { original, // part of the original NoteData addition, // additional note added by a transform - removed, // Removed taps, e.g. in Little - play keysounds here as if - // judged W2, but don't bother rendering or judging this - // step. Also used for when we implement auto-scratch, - // and for if/when we do a "reduce" modifier that cancels out - // all but N keys on a line [useful for beat->dance autogen, too]. - - /* XXX: this makes no sense. If we've replaced the hold with a tap then we - * cannot have a removed hold here. Is it supposed to be that if you have - * a positive duration then you just draw the tap? If so, a new source type - * should be created rather than overloading removed. */ - - // Removed hold body (...why?) - acts as follows: - // 1 - if we're using a sustained-sound gametype [Keyboardmania], and - // we've already hit the start of the sound (?? we put Holds Off on?) - // then this is triggered automatically to keep the sound going - // 2 - if we're NOT [anything else], we ignore this. - // Equivalent to all 4s aside from the first one. }; Type type;