remove unused (with a huge comment explaining what it doesn't do)

This commit is contained in:
Glenn Maynard
2006-12-28 04:11:44 +00:00
parent 87c0c68db1
commit 236f8b8183
-17
View File
@@ -73,23 +73,6 @@ struct TapNote
{
original, // part of the original NoteData
addition, // additional note added by a transform
removed, // Removed taps, e.g. in Little - play keysounds here as if
// judged W2, but don't bother rendering or judging this
// step. Also used for when we implement auto-scratch,
// and for if/when we do a "reduce" modifier that cancels out
// all but N keys on a line [useful for beat->dance autogen, too].
/* XXX: this makes no sense. If we've replaced the hold with a tap then we
* cannot have a removed hold here. Is it supposed to be that if you have
* a positive duration then you just draw the tap? If so, a new source type
* should be created rather than overloading removed. */
// Removed hold body (...why?) - acts as follows:
// 1 - if we're using a sustained-sound gametype [Keyboardmania], and
// we've already hit the start of the sound (?? we put Holds Off on?)
// then this is triggered automatically to keep the sound going
// 2 - if we're NOT [anything else], we ignore this.
// Equivalent to all 4s aside from the first one.
};
Type type;