[splittiming] This also needed SST care.
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@@ -1561,7 +1561,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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g_AreaMenu.rows[quantize].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[quantize].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[turn].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[turn].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[transform].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[transform].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[alter].bEnabled = bAreaSelected;
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g_AreaMenu.rows[alter].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[tempo].bEnabled = bAreaSelected;
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g_AreaMenu.rows[tempo].bEnabled = bAreaSelected;
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g_AreaMenu.rows[play].bEnabled = bAreaSelected;
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g_AreaMenu.rows[play].bEnabled = bAreaSelected;
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g_AreaMenu.rows[record].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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g_AreaMenu.rows[record].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
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