[splittiming] This also needed SST care.

This commit is contained in:
Jason Felds
2011-05-14 01:41:20 -04:00
parent 9909125b50
commit 230fd47cf0
+1 -1
View File
@@ -1561,7 +1561,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
g_AreaMenu.rows[quantize].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
g_AreaMenu.rows[turn].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
g_AreaMenu.rows[transform].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
g_AreaMenu.rows[alter].bEnabled = bAreaSelected;
g_AreaMenu.rows[alter].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;
g_AreaMenu.rows[tempo].bEnabled = bAreaSelected;
g_AreaMenu.rows[play].bEnabled = bAreaSelected;
g_AreaMenu.rows[record].bEnabled = bAreaSelected && GAMESTATE->m_bIsEditorStepTiming;