CategoryScores: save NotesType as a string, so we don't lose compat

if we move NotesTypes around
This commit is contained in:
Glenn Maynard
2004-02-22 03:11:22 +00:00
parent 3fc792e9fb
commit 22b8a10cbe
+8 -3
View File
@@ -1060,7 +1060,8 @@ XNode* Profile::SaveCategoryScoresCreateNode() const
if( pProfile->GetCategoryNumTimesPlayed( st ) == 0 )
continue;
XNode* pStepsTypeNode = pNode->AppendChild( "StepsType", st );
XNode* pStepsTypeNode = pNode->AppendChild( "StepsType" );
pStepsTypeNode->AppendAttr( "Type", GameManager::NotesTypeToString(st) );
FOREACH_RankingCategory( rc )
{
@@ -1092,8 +1093,12 @@ void Profile::LoadCategoryScoresFromNode( const XNode* pNode )
if( (*stepsType)->name != "StepsType" )
continue;
StepsType st;
(*stepsType)->GetValue((int&)st);
LPXAttr TypeAttr = (*stepsType)->GetAttr( "Type" );
if( TypeAttr == NULL )
WARN_AND_CONTINUE;
StepsType st = GameManager::StringToNotesType( TypeAttr->value );
if( st == STEPS_TYPE_INVALID )
WARN_AND_CONTINUE;
for( XNodes::iterator radarCategory = (*stepsType)->childs.begin();
radarCategory != (*stepsType)->childs.end();