simplify: just broadcast a message on reset

This commit is contained in:
Glenn Maynard
2005-06-25 08:03:08 +00:00
parent e123fc1a96
commit 22b6ffbe5f
2 changed files with 1 additions and 10 deletions
+1 -8
View File
@@ -55,13 +55,6 @@ void ScreenPlayerOptions::Init()
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("player options intro") );
FOREACH_HumanPlayer( p )
{
m_sprCancelAll[p].LoadAndSetName( "ScreenPlayerOptions", ssprintf("CancelAllP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprCancelAll[p] );
this->AddChild( m_sprCancelAll[p] );
}
FOREACH_HumanPlayer( p )
{
m_bRowCausesDisqualified[p].resize( m_pRows.size(), false );
@@ -111,7 +104,7 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.Init();
GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.FromString( PREFSMAN->m_sDefaultModifiers );
COMMAND( m_sprCancelAll[pn], "Show" );
MESSAGEMAN->Broadcast( ssprintf("CancelAllP%i", pn+1) );
for( unsigned r=0; r<m_pRows.size(); r++ )
{