daisu requested that I nuke the pump noteskins...

This commit is contained in:
AJ Kelly
2010-07-21 13:52:00 -05:00
parent d72342a39c
commit 2296ff6b25
39 changed files with 0 additions and 251 deletions
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@@ -1 +0,0 @@
return NOTESKIN:LoadActor("DownLeft","Tap Note");
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local Noteskin = {}
--bBlanks:
Noteskin.bBlanks = {
--["element"] = true|false;
["Hold Tail Active"] = true;
["Hold Tail Active"] = true;
["Roll Tail Inactive"] = true;
["Roll Tail Inactive"] = true;
}
Noteskin.ElementRedirs = {
--["element"] = "redirected_element";
["Hold Head Active"] = "Tap Note";
["Hold Head Inactive"] = "Tap Note";
["Roll Head Active"] = "Roll Head Active";
["Roll Head Inactive"] = "Roll Head Active";
["Tap Fake"] = "Tap Note";
--
["Hold Topcap Inactive"] = "Hold Topcap Active";
["Hold Body Inactive"] = "Hold Body Active";
["Hold Bottomcap Inactive"] = "Hold Bottomcap Active";
["Hold Tail Inactive"] = "Hold Tail Active";
--
["Roll Topcap Active"] = "Hold Topcap Active";
["Roll Body Active"] = "Hold Body Active";
["Roll Bottomcap Active"] = "Hold Bottomcap Active";
["Roll Tail Active"] = "Hold Tail Active";
--
["Roll Topcap Inactive"] = "Hold Topcap Active";
["Roll Body Inactive"] = "Hold Body Active";
["Roll Bottomcap Inactive"] = "Hold Bottomcap Active";
["Roll Tail Inactive"] = "Hold Tail Active";
}
Noteskin.ButtonRedirs = {
Center = "Center";
UpLeft = "UpLeft";
UpRight = "UpRight";
DownLeft = "DownLeft";
DownRight = "DownRight";
}
Noteskin.BaseRotX = {
Center = 0;
UpLeft = 0;
UpRight = 0;
DownLeft = 0;
DownRight = 0;
}
Noteskin.BaseRotY = {
Center = 0;
UpLeft = 0;
UpRight = 0;
DownLeft = 0;
DownRight = 0;
}
local function func()
local sButton = Var "Button"
local sElement = Var "Element"
if Noteskin.bBlanks[sElement] then
return Def.Actor {}
end
--local ButtonToLoad = Noteskin.ButtonRedirs[sButton]
local ElementToLoad = Noteskin.ElementRedirs[sElement]
if not ElementToLoad then
ElementToLoad = sElement
end
--update: ahora receptor también
if sElement == "Explosion"
or sElement == "Tap Lift"
or sElement == "Tap Mine"
or sElement == "Receptor"
then
sButton = "UpLeft"
end
local path = NOTESKIN:GetPath(Noteskin.ButtonRedirs[sButton],ElementToLoad)
--Graficos separados para holds y rolls
if string.find(sElement,"Hold") or string.find(sElement,"Roll") then
--if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") ) then
--if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and ( string.find(sElement,"Body") ) then
path = NOTESKIN:GetPath(sButton,ElementToLoad)
end
local t = LoadActor(path)
--Rotaciones independientes por elemento
--[[local dRotationX = Noteskin.BaseRotX[sButton][ElementToLoad]
if not dRotationX then
dRotationX = Noteskin.BaseRotX[sButton]["Common"]
end
local dRotationY = Noteskin.BaseRotY[sButton][ElementToLoad]
if not dRotationY then
dRotationY = Noteskin.BaseRotY[sButton]["Common"]
end]]
t.BaseRotationX=Noteskin.BaseRotX[sButton]
t.BaseRotationY=Noteskin.BaseRotY[sButton]
return t
end
Noteskin.Load = func
Noteskin.CommonLoad = func
return Noteskin
@@ -1,53 +0,0 @@
return Def.ActorFrame {
--note graphic
NOTESKIN:LoadActor(Var "Button", "Tap Note") .. {
InitCommand=cmd(blend,"BlendMode_Add";playcommand,"Glow");
W1Command=cmd(playcommand,"Glow");
W2Command=cmd(playcommand,"Glow");
W3Command=cmd(playcommand,"Glow");
W4Command=cmd();
W5Command=cmd();
--HoldingOnCommand=cmd(playcommand,"Glow");
HitMineCommand=cmd(playcommand,"Glow");
GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1.0;zoom,1.0;linear,0.15;diffusealpha,0.9;zoom,1.15;linear,0.15;diffusealpha,0.0;zoom,1.3);
HeldCommand=cmd(playcommand,"Glow");
};
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Tap";
Frames = { { Frame = 2 } };
InitCommand=cmd(zoom,1;diffusealpha,0);
TapCommand=cmd(finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
W1Command=cmd(playcommand,"Tap");
W2Command=cmd(playcommand,"Tap");
W3Command=cmd(playcommand,"Tap");
W4Command=cmd(playcommand,"Tap");
W5Command=cmd(playcommand,"Tap");
HitMineCommand=cmd(playcommand,"Tap");
HeldCommand=cmd(playcommand,"Tap");
--NONECommand=cmd(playcommand,"Tap");
--HeldCommand=NOTESKIN:GetMetricA(Var "Button", "TapHeldCommand");
--NOT WORKING!!
NoneCommand=cmd(linear,0.1;zoom,2);
};
--explosion
LoadActor("_flash")..{
InitCommand=cmd(blend,"BlendMode_Add";playcommand,"Glow");
W1Command=cmd(playcommand,"Glow");
W2Command=cmd(playcommand,"Glow");
W3Command=cmd(playcommand,"Glow");
W4Command=cmd();
W5Command=cmd();
--HoldingOnCommand=cmd(playcommand,"Glow");
HitMineCommand=cmd(playcommand,"Glow");
HeldCommand=cmd(playcommand,"Glow");
GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
};
Def.Quad {
InitCommand=cmd(diffuse,1,1,1,0;zoomto,SCREEN_WIDTH*100,SCREEN_HEIGHT*100;zoomz,SCREEN_WIDTH*SCREEN_HEIGHT);
HitMineCommand=cmd(finishtweening;diffusealpha,1;linear,0.3;diffusealpha,0);
};
}
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@@ -1,49 +0,0 @@
local function Beat(self)
local this = self:GetChildren()
local beat = GAMESTATE:GetSongBeat()
local part = beat%1
part = clamp(part,0,0.5)
local eff = scale(part,0,0.5,1,0)
if (GAMESTATE:GetSongDelay() or false) and part == 0 then eff = 0 end
if beat < 0 then
eff = 0
end
this.Glow:diffusealpha(eff);
end
return Def.ActorFrame {
-- COMMANDS --
InitCommand=cmd(SetUpdateFunction,Beat);
-- LAYERS --
NOTESKIN:LoadActor("Center", "Outline Receptor")..{
Name="Outline";
Condition=Var "Button" == "Center";
--InitCommand=cmd(x,96);
};
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Base";
Frames = { { Frame = 0 } };
--PressCommand=cmd(finishtweening;glow,1,1,1,1;linear,0.1;glow,1,1,1,0);
};
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Glow";
Frames = { { Frame = 1 } };
InitCommand=cmd(blend,'BlendMode_Add');
--PressCommand=cmd(finishtweening;linear,0.05;zoom,0.9;linear,0.1;zoom,1);
};
--[[
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Tap";
Frames = { { Frame = 2 } };
InitCommand=cmd(zoom,1;diffusealpha,0;glow,1,1,1,0);
--NOTESKIN:GetMetricA(Var "Button", "TapInitCommand");
--
PressCommand=cmd(finishtweening;glow,1,1,1,1;zoom,1;linear,0.2;glow,1,1,1,0;zoom,1.2);
--NOTESKIN:GetMetricA(Var "Button", "TapHeldCommand");
--
};
--]]
}
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return NOTESKIN:LoadActor("UpLeft","Tap Note");
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[NoteDisplay]
AnimationIsBeatBased=0
TapNoteAnimationLength=0.25
TapMineAnimationLength=0.25
TapLiftAnimationLength=0.25
TapFakeAnimationLength=0.25
HoldHeadAnimationLength=0.25
HoldTopCapAnimationLength=0.25
HoldBottomCapAnimationLength=0.25
HoldBodyAnimationLength=0.25
HoldTailAnimationLength=0.25
HoldLetGoGrayPercent=1
ReverseDrawOrder=1111
FlipHeadAndTailWhenReverse=1
FlipHoldBodyWhenReverse=1
TopHoldAnchorWhenReverse=0
HoldActiveIsAddLayer=0
[Center]
[DownLeft]
[DownRight]
[UpLeft]
[UpRight]
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[NoteDisplay]
TapNoteAnimationLength=1.66
TapMineAnimationLength=1.66
TapLiftAnimationLength=1.66
HoldHeadAnimationLength=1.66
HoldTopCapAnimationLength=1.66
HoldBottomCapAnimationLength=1.66
HoldBodyAnimationLength=1.66
HoldTailAnimationLength=1.66