[sm130score] Big comment was an eyesore.

This commit is contained in:
Jason Felds
2011-04-10 03:01:56 -04:00
parent 7e2f7371a9
commit 2269b0d2d1
+1 -39
View File
@@ -328,46 +328,8 @@ void ScoreKeeperNormal::AddScoreInternal( TapNoteScore score )
{
int &iScore = m_pPlayerStageStats->m_iScore;
int &iCurMaxScore = m_pPlayerStageStats->m_iCurMaxScore;
/*
Regular scoring:
Let p = score multiplier (W1 = W2 = 10, W3 = 5, other = 0)
Note on NONSTOP Mode scoring
Let p = score multiplier (W1 = 10, W2 = 9, W3 = 5, other = 0)
N = total number of steps and freeze steps
S = The sum of all integers from 1 to N (the total number of steps/freeze steps)
n = number of the current step or freeze step (varies from 1 to N)
Z = Base value of the song (1,000,000 X the number of feet difficulty) - All edit data is rated as 5 feet
So, the score for one step is:
one_step_score = p * (Z/S) * n
*IMPORTANT* : Double steps (U+L, D+R, etc.) count as two steps instead of one *for your combo count only*,
so if you get a double L+R on the 112th step of a song, you score is calculated for only one step, not two,
as the combo counter might otherwise imply.
Now, through simple algebraic manipulation:
S = 1+...+N = (1+N)*N/2 (1 through N added together)
Okay, time for an example. Suppose we wanted to calculate the step score of a W3 on the 57th step of
a 441 step, 8-foot difficulty song (I'm just making this one up):
S = (1 + 441)*441 / 2
= 194,222 / 2
= 97,461
StepScore = p * (Z/S) * n
= 5 * (8,000,000 / 97,461) * 57
= 5 * (82) * 57 (The 82 is rounded down from 82.08411...)
= 23,370
Remember this is just the score for the step, not the cumulative score up to the 57th step. Also, please note that
I am currently checking into rounding errors with the system and if there are any, how they are resolved in the system.
Note: if you got all W2s on this song, you would get (p=10)*Z, which is 80,000,000. In fact, the maximum possible
score for any song is the number of feet difficulty X 10,000,000.
*/
// See Aaron In Japan for more details about the scoring formulas.
if( PREFSMAN->m_ScoringType != SCORING_CUSTOM || GAMESTATE->IsCourseMode() )
{
int p = 0; // score multiplier