Added description to ScreenOptions. Making a whole separate ScreenPreferences turned out to be a pain.

This commit is contained in:
Chris Danford
2002-09-10 21:16:34 +00:00
parent 9858e18467
commit 223556b026
9 changed files with 117 additions and 63 deletions
+2 -1
View File
@@ -38,6 +38,7 @@ const CString CHOICE_TEXT[ScreenTitleMenu::NUM_TITLE_MENU_CHOICES] = {
#define CHOICES_X THEME->GetMetricF("ScreenTitleMenu","ChoicesX")
#define CHOICES_START_Y THEME->GetMetricF("ScreenTitleMenu","ChoicesStartY")
#define CHOICES_SPACING_Y THEME->GetMetricF("ScreenTitleMenu","ChoicesSpacingY")
#define CHOICES_SHADOW_LENGTH THEME->GetMetricF("ScreenTitleMenu","ChoicesShadowLength")
#define HELP_X THEME->GetMetricF("ScreenTitleMenu","HelpX")
#define HELP_Y THEME->GetMetricF("ScreenTitleMenu","HelpY")
#define LOGO_X THEME->GetMetricF("ScreenTitleMenu","LogoX")
@@ -144,7 +145,7 @@ ScreenTitleMenu::ScreenTitleMenu()
m_textChoice[i].LoadFromFont( THEME->GetPathTo("Fonts","titlemenu") );
m_textChoice[i].SetText( CHOICE_TEXT[i] );
m_textChoice[i].SetXY( CHOICES_X, CHOICES_START_Y + i*CHOICES_SPACING_Y );
m_textChoice[i].SetShadowLength( 5 );
m_textChoice[i].SetShadowLength( CHOICES_SHADOW_LENGTH );
this->AddChild( &m_textChoice[i] );
}