Added description to ScreenOptions. Making a whole separate ScreenPreferences turned out to be a pain.
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@@ -22,7 +22,6 @@
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#include "RageLog.h"
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enum {
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IO_IGNORE_AXES = 0,
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IO_DEDICATED_MENU_BUTTONS,
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@@ -31,10 +30,11 @@ enum {
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IO_OPTIONS_NAVIGATION,
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NUM_INPUT_OPTIONS_LINES
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};
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/* Hmm. Ignore JoyAxes and Back Delayed probably belong in "input options",
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* preferably alongside button configuration. */
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OptionRowData g_InputOptionsLines[NUM_INPUT_OPTIONS_LINES] = {
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{ "Ignore\nJoyAxes", 2, {"OFF","ON (for NTPad or DirectPad)"} },
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{ "Ignore\nJoy Axes", 2, {"OFF","ON (for NTPad or DirectPad)"} },
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{ "Menu\nButtons", 2, {"USE GAMEPLAY BUTTONS","ONLY DEDICATED BUTTONS"} },
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{ "AutoPlay", 2, {"OFF","ON"} },
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{ "Back\nDelayed", 2, {"INSTANT","HOLD"} },
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@@ -50,6 +50,15 @@ ScreenInputOptions::ScreenInputOptions() :
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{
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LOG->Trace( "ScreenInputOptions::ScreenInputOptions()" );
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// fill g_InputOptionsLines with explanation text
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for( int i=0; i<NUM_INPUT_OPTIONS_LINES; i++ )
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{
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CString sLineName = g_InputOptionsLines[i].szTitle;
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sLineName.Replace("\n","");
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sLineName.Replace(" ","");
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strcpy( g_InputOptionsLines[i].szExplanation, THEME->GetMetric("ScreenInputOptions",sLineName) );
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}
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Init(
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INPUTMODE_BOTH,
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g_InputOptionsLines,
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