fix very small hold note rendering
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@@ -523,7 +523,7 @@ void NoteDisplay::DrawHoldBody( const TapNote& tn, int iCol, float fBeat, bool b
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iCol, fYStep, fPercentFadeToFail, fColorScale, bGlow,
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iCol, fYStep, fPercentFadeToFail, fColorScale, bGlow,
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fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar,
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fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar,
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fYHead-fFrameHeightTop, fYHead,
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fYHead-fFrameHeightTop, fYHead,
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fYStartPos, min(fYEndPos, fYTail),
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fYStartPos, min(fYEndPos, (fYHead+fYTail)/2),
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false,
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false,
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bFlipHeadAndTail );
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bFlipHeadAndTail );
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@@ -543,7 +543,7 @@ void NoteDisplay::DrawHoldBody( const TapNote& tn, int iCol, float fBeat, bool b
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iCol, fYStep, fPercentFadeToFail, fColorScale, bGlow,
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iCol, fYStep, fPercentFadeToFail, fColorScale, bGlow,
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fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar,
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fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar,
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fYTail, fYTail+fFrameHeightBottom,
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fYTail, fYTail+fFrameHeightBottom,
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max(fYStartPos, fYHead), fYEndPos,
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max(fYStartPos, (fYHead+fYTail)/2), fYEndPos,
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false,
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false,
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bFlipHeadAndTail );
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bFlipHeadAndTail );
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}
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}
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