work on battle stuff
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@@ -88,23 +88,15 @@ void CombinedLifeMeterEnemy::Update( float fDelta )
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m_sprHealthStream.SetGlow( RageColor(1,1,1,0) );
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m_sprHealthStream.SetGlow( RageColor(1,1,1,0) );
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m_fLastSeenHealthPercent = GAMESTATE->m_fOpponentHealthPercent;
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m_fLastSeenHealthPercent = GAMESTATE->m_fOpponentHealthPercent;
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m_sprFace.SetState( damage );
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m_fSecondsUntilReturnToNormalFace = SECONDS_TO_SHOW_FACE;
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if( GAMESTATE->m_fOpponentHealthPercent == 0 )
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if( GAMESTATE->m_fOpponentHealthPercent == 0 )
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{
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{
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m_sprFrame.BeginTweening( 0.5f );
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m_sprFrame.BeginTweening( 0.5f );
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m_sprFrame.SetDiffuse( RageColor(0.5f,0.5f,0.5f,1) );
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m_sprFrame.SetDiffuse( RageColor(0.5f,0.5f,0.5f,1) );
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}
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}
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}
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}
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/*
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SetFace( Face face )
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if( GAMESTATE->m_fOpponentHealthPercent == 0 )
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return;
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this->SetState( face );
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m_fSecondsUntilReturnToNormalFace = SECONDS_TO_SHOW_FACE;
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*/
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}
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}
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