clean up Fonts and Numbers names

This commit is contained in:
Chris Danford
2003-03-30 18:12:57 +00:00
parent 4d7fd44f8a
commit 214c2b67af
68 changed files with 1090 additions and 316 deletions
+6 -6
View File
@@ -47,12 +47,12 @@ const ScreenMessage SM_HidePage = (ScreenMessage)(SM_User+68);
ScreenRanking::ScreenRanking() : ScreenAttract("ScreenRanking")
{
m_textCategory.LoadFromFont( THEME->GetPathTo("Fonts","Header2") );
m_textCategory.LoadFromFont( THEME->GetPathTo("Fonts","ScreenRanking title") );
m_textCategory.EnableShadow( false );
m_textCategory.SetXY( CATEGORY_X, CATEGORY_Y );
this->AddChild( &m_textCategory );
m_textType.LoadFromFont( THEME->GetPathTo("Fonts","Header2") );
m_textType.LoadFromFont( THEME->GetPathTo("Fonts","ScreenRanking title") );
m_textType.EnableShadow( false );
m_textType.SetXY( TYPE_X, TYPE_Y );
this->AddChild( &m_textType );
@@ -66,28 +66,28 @@ ScreenRanking::ScreenRanking() : ScreenAttract("ScreenRanking")
m_sprBullets[i].SetState(i);
this->AddChild( &m_sprBullets[i] );
m_textNames[i].LoadFromFont( THEME->GetPathTo("Fonts","ranking") );
m_textNames[i].LoadFromFont( THEME->GetPathTo("Fonts","ScreenRanking letters") );
m_textNames[i].EnableShadow( false );
m_textNames[i].SetXY( NAMES_START_X+LINE_SPACING_X*i, NAMES_START_Y+LINE_SPACING_Y*i );
m_textNames[i].SetZoom( TEXT_ZOOM );
m_textNames[i].SetHorizAlign( Actor::align_left );
this->AddChild( &m_textNames[i] );
m_textScores[i].LoadFromFont( THEME->GetPathTo("Fonts","ranking") );
m_textScores[i].LoadFromFont( THEME->GetPathTo("Fonts","ScreenRanking letters") );
m_textScores[i].EnableShadow( false );
m_textScores[i].SetXY( SCORES_START_X+LINE_SPACING_X*i, SCORES_START_Y+LINE_SPACING_Y*i );
m_textScores[i].SetZoom( TEXT_ZOOM );
m_textScores[i].SetHorizAlign( Actor::align_right );
this->AddChild( &m_textScores[i] );
m_textPoints[i].LoadFromFont( THEME->GetPathTo("Fonts","ranking") );
m_textPoints[i].LoadFromFont( THEME->GetPathTo("Fonts","ScreenRanking letters") );
m_textPoints[i].EnableShadow( false );
m_textPoints[i].SetXY( POINTS_START_X+LINE_SPACING_X*i, POINTS_START_Y+LINE_SPACING_Y*i );
m_textPoints[i].SetZoom( TEXT_ZOOM );
m_textPoints[i].SetHorizAlign( Actor::align_right );
this->AddChild( &m_textPoints[i] );
m_textTime[i].LoadFromFont( THEME->GetPathTo("Fonts","ranking") );
m_textTime[i].LoadFromFont( THEME->GetPathTo("Fonts","ScreenRanking letters") );
m_textTime[i].EnableShadow( false );
m_textTime[i].SetXY( TIME_START_X+LINE_SPACING_X*i, TIME_START_Y+LINE_SPACING_Y*i );
m_textTime[i].SetZoom( TEXT_ZOOM );