clean up Fonts and Numbers names

This commit is contained in:
Chris Danford
2003-03-30 18:12:57 +00:00
parent 4d7fd44f8a
commit 214c2b67af
68 changed files with 1090 additions and 316 deletions
+2 -2
View File
@@ -70,7 +70,7 @@ ScreenMapControllers::ScreenMapControllers()
{
for( int s=0; s<NUM_GAME_TO_DEVICE_SLOTS; s++ )
{
m_textMappedTo[p][b][s].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textMappedTo[p][b][s].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textMappedTo[p][b][s].SetXY( BUTTON_COLUMN_X[p*NUM_GAME_TO_DEVICE_SLOTS+s], LINE_START_Y + b*LINE_GAP_Y );
m_textMappedTo[p][b][s].SetZoom( 0.5f );
m_textMappedTo[p][b][s].SetShadowLength( 2 );
@@ -79,7 +79,7 @@ ScreenMapControllers::ScreenMapControllers()
}
}
m_textError.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textError.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textError.SetText( "" );
m_textError.SetXY( CENTER_X, CENTER_Y );
m_textError.SetDiffuse( RageColor(0,1,0,0) );