clean up Fonts and Numbers names
This commit is contained in:
@@ -70,7 +70,7 @@ ScreenMapControllers::ScreenMapControllers()
|
||||
{
|
||||
for( int s=0; s<NUM_GAME_TO_DEVICE_SLOTS; s++ )
|
||||
{
|
||||
m_textMappedTo[p][b][s].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
|
||||
m_textMappedTo[p][b][s].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
|
||||
m_textMappedTo[p][b][s].SetXY( BUTTON_COLUMN_X[p*NUM_GAME_TO_DEVICE_SLOTS+s], LINE_START_Y + b*LINE_GAP_Y );
|
||||
m_textMappedTo[p][b][s].SetZoom( 0.5f );
|
||||
m_textMappedTo[p][b][s].SetShadowLength( 2 );
|
||||
@@ -79,7 +79,7 @@ ScreenMapControllers::ScreenMapControllers()
|
||||
}
|
||||
}
|
||||
|
||||
m_textError.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
|
||||
m_textError.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
|
||||
m_textError.SetText( "" );
|
||||
m_textError.SetXY( CENTER_X, CENTER_Y );
|
||||
m_textError.SetDiffuse( RageColor(0,1,0,0) );
|
||||
|
||||
Reference in New Issue
Block a user