xml->lua for files that use %
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@@ -1 +1 @@
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_shared edit courses.xml
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_shared edit courses
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@@ -1 +1 @@
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_shared edit courses.xml
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_shared edit courses
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@@ -1 +1 @@
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_shared edit courses.xml
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_shared edit courses
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@@ -0,0 +1,37 @@
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local frame = Def.ActorFrame
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{
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OnCommand=cmd(x,SCREEN_CENTER_X+180;y,SCREEN_CENTER_Y);--;addx,SCREEN_WIDTH/2;decelerate,0.5;addx,-SCREEN_WIDTH/2);
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OffCommand=cmd(accelerate,0.5;addx,SCREEN_WIDTH/2);
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children = {
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Def.BitmapText {
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Font="Common Normal";
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Text="";
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OnCommand=cmd(horizalign,left;x,-80;y,-130;zoom,0.65;playcommand,"CurrentCourseChanged");
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CurrentCourseChangedMessageCommand=function(self)
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local c = GAMESTATE:GetCurrentCourse()
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if c then
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self:settext( c:GetDisplayFullTitle() )
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else
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self:settext( "" )
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end
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end;
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};
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Def.BitmapText {
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Font="Common Normal";
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Text="";
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OnCommand=cmd(horizalign,left;x,-80;y,-100;zoom,0.65;playcommand,"CurrentTrailP1Changed");
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CurrentTrailP1ChangedMessageCommand=function(self)
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local t = GAMESTATE:GetCurrentTrail( PLAYER_1 )
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if t then
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local st = GAMEMAN:StepsTypeToLocalizedString( t:GetStepsType() )
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local cd = CourseDifficultyToLocalizedString( t:GetDifficulty() )
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self:settext( st .. ", " .. cd )
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else
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self:settext( "" )
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end
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end;
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};
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};
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};
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return Def.ActorFrame { children = { frame } };
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