blink on button presses during menus so that players can find bad sensors
This commit is contained in:
@@ -186,7 +186,6 @@ void LightsManager::Update( float fDeltaTime )
|
|||||||
switch( m_LightsMode )
|
switch( m_LightsMode )
|
||||||
{
|
{
|
||||||
case LIGHTSMODE_ATTRACT:
|
case LIGHTSMODE_ATTRACT:
|
||||||
case LIGHTSMODE_MENU:
|
|
||||||
case LIGHTSMODE_DEMONSTRATION:
|
case LIGHTSMODE_DEMONSTRATION:
|
||||||
{
|
{
|
||||||
ZERO( m_LightsState.m_bGameButtonLights );
|
ZERO( m_LightsState.m_bGameButtonLights );
|
||||||
@@ -205,10 +204,14 @@ void LightsManager::Update( float fDeltaTime )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case LIGHTSMODE_MENU:
|
||||||
case LIGHTSMODE_GAMEPLAY:
|
case LIGHTSMODE_GAMEPLAY:
|
||||||
{
|
{
|
||||||
if( PREFSMAN->m_bBlinkGameplayButtonLightsOnNote )
|
if( m_LightsMode == LIGHTSMODE_GAMEPLAY && PREFSMAN->m_bBlinkGameplayButtonLightsOnNote )
|
||||||
{
|
{
|
||||||
|
//
|
||||||
|
// Blink on notes.
|
||||||
|
//
|
||||||
FOREACH_GameController( gc )
|
FOREACH_GameController( gc )
|
||||||
{
|
{
|
||||||
FOREACH_GameButton( gb )
|
FOREACH_GameButton( gb )
|
||||||
@@ -219,6 +222,9 @@ void LightsManager::Update( float fDeltaTime )
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
//
|
||||||
|
// Blink on button pressess.
|
||||||
|
//
|
||||||
FOREACH_GameController( gc )
|
FOREACH_GameController( gc )
|
||||||
{
|
{
|
||||||
// don't blink unjoined sides
|
// don't blink unjoined sides
|
||||||
|
|||||||
Reference in New Issue
Block a user