From 2126aa842049cffd92191e0e6f2b6b16bad235b5 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sun, 29 Aug 2004 04:58:09 +0000 Subject: [PATCH] blink on button presses during menus so that players can find bad sensors --- stepmania/src/LightsManager.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/stepmania/src/LightsManager.cpp b/stepmania/src/LightsManager.cpp index 41096baab1..72049f70de 100644 --- a/stepmania/src/LightsManager.cpp +++ b/stepmania/src/LightsManager.cpp @@ -186,7 +186,6 @@ void LightsManager::Update( float fDeltaTime ) switch( m_LightsMode ) { case LIGHTSMODE_ATTRACT: - case LIGHTSMODE_MENU: case LIGHTSMODE_DEMONSTRATION: { ZERO( m_LightsState.m_bGameButtonLights ); @@ -205,10 +204,14 @@ void LightsManager::Update( float fDeltaTime ) } } break; + case LIGHTSMODE_MENU: case LIGHTSMODE_GAMEPLAY: { - if( PREFSMAN->m_bBlinkGameplayButtonLightsOnNote ) + if( m_LightsMode == LIGHTSMODE_GAMEPLAY && PREFSMAN->m_bBlinkGameplayButtonLightsOnNote ) { + // + // Blink on notes. + // FOREACH_GameController( gc ) { FOREACH_GameButton( gb ) @@ -219,6 +222,9 @@ void LightsManager::Update( float fDeltaTime ) } else { + // + // Blink on button pressess. + // FOREACH_GameController( gc ) { // don't blink unjoined sides