AllowOperatorMenuButton

This commit is contained in:
Glenn Maynard
2005-02-26 07:02:50 +00:00
parent c436021a16
commit 20959eed4a
+5
View File
@@ -2207,6 +2207,7 @@ Class=ScreenOptionsMaster
Fallback=ScreenOptions
NextScreen=ScreenEdit
PrevScreen=@ScreenTitleBranch()
AllowOperatorMenuButton=0
StyleIcon=0
MemoryCardIcons=1
TimerSeconds=0
@@ -2525,6 +2526,7 @@ ShowUnderlines=1
[ScreenMapControllers]
Class=ScreenMapControllers
Fallback=ScreenOperatorMenu
AllowOperatorMenuButton=0
EvenLineIn=addx,-SCREEN_WIDTH;decelerate,0.5;addx,SCREEN_WIDTH;
OddLineIn=addx,SCREEN_WIDTH;decelerate,0.5;addx,-SCREEN_WIDTH;
EvenLineOut=stoptweening;accelerate,0.3;addx,-SCREEN_WIDTH;
@@ -3038,6 +3040,7 @@ IdleCommentSeconds=0
IdleTimeoutSeconds=0
[ScreenOptionsSubmenu]
AllowOperatorMenuButton=0
Fallback=ScreenOperatorMenu
Class=ScreenOptionsMaster
@@ -3519,6 +3522,7 @@ PrevScreen=@ScreenTitleBranch()
# when using entries that change the screen; otherwise, the only way to
# exit the screen when in regular mode is "exit".
AllowOperatorMenuButton=0
LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
OptionMenuFlags=together;forceallplayers;smnavigation
# This NextScreen is only used for the "exit" choice.
@@ -4066,6 +4070,7 @@ Fallback=DifficultyMeter
[ScreenEdit]
Class=ScreenEdit
AllowOperatorMenuButton=0
OverlayX=0
OverlayY=0
OverlayOnCommand=