AllowOperatorMenuButton
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@@ -2207,6 +2207,7 @@ Class=ScreenOptionsMaster
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Fallback=ScreenOptions
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NextScreen=ScreenEdit
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PrevScreen=@ScreenTitleBranch()
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AllowOperatorMenuButton=0
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StyleIcon=0
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MemoryCardIcons=1
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TimerSeconds=0
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@@ -2525,6 +2526,7 @@ ShowUnderlines=1
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[ScreenMapControllers]
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Class=ScreenMapControllers
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Fallback=ScreenOperatorMenu
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AllowOperatorMenuButton=0
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EvenLineIn=addx,-SCREEN_WIDTH;decelerate,0.5;addx,SCREEN_WIDTH;
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OddLineIn=addx,SCREEN_WIDTH;decelerate,0.5;addx,-SCREEN_WIDTH;
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EvenLineOut=stoptweening;accelerate,0.3;addx,-SCREEN_WIDTH;
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@@ -3038,6 +3040,7 @@ IdleCommentSeconds=0
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IdleTimeoutSeconds=0
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[ScreenOptionsSubmenu]
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AllowOperatorMenuButton=0
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Fallback=ScreenOperatorMenu
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Class=ScreenOptionsMaster
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@@ -3519,6 +3522,7 @@ PrevScreen=@ScreenTitleBranch()
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# when using entries that change the screen; otherwise, the only way to
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# exit the screen when in regular mode is "exit".
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AllowOperatorMenuButton=0
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LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
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OptionMenuFlags=together;forceallplayers;smnavigation
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# This NextScreen is only used for the "exit" choice.
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@@ -4066,6 +4070,7 @@ Fallback=DifficultyMeter
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[ScreenEdit]
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Class=ScreenEdit
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AllowOperatorMenuButton=0
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OverlayX=0
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OverlayY=0
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OverlayOnCommand=
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