play OnCommand on receptors
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@@ -178,6 +178,11 @@ void NoteField::Load(
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void NoteField::Update( float fDeltaTime )
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{
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if( m_bFirstUpdate )
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{
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m_pCurDisplay->m_ReceptorArrowRow.PlayCommand( "On" );
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}
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ActorFrame::Update( fDeltaTime );
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m_sprBoard.Update( fDeltaTime );
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