play OnCommand on receptors

This commit is contained in:
Chris Danford
2006-12-11 12:28:17 +00:00
parent 64cf66a639
commit 2093deec52
+5
View File
@@ -178,6 +178,11 @@ void NoteField::Load(
void NoteField::Update( float fDeltaTime )
{
if( m_bFirstUpdate )
{
m_pCurDisplay->m_ReceptorArrowRow.PlayCommand( "On" );
}
ActorFrame::Update( fDeltaTime );
m_sprBoard.Update( fDeltaTime );