add metric to enable/disable name blacklist

This commit is contained in:
Chris Danford
2005-04-03 06:48:26 +00:00
parent 134cdb4451
commit 2017e310ef
2 changed files with 27 additions and 21 deletions
+3
View File
@@ -4429,3 +4429,6 @@ Answer3Of3Y=SCREEN_CENTER_Y+120
Answer3Of3OnCommand=
Answer3Of3OffCommand=
Answer3Of3Text=CANCEL
[GameState]
UseNameBlacklist=0
+9 -6
View File
@@ -42,7 +42,9 @@
GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program
#define CHARACTERS_DIR "Characters/"
#define NAMES_BLACKLIST_FILE "Data/NamesBlacklist.dat"
#define NAME_BLACKLIST_FILE "Data/NamesBlacklist.dat"
ThemeMetric<bool> USE_NAME_BLACKLIST("GameState","UseNameBlacklist");
GameState::GameState() :
m_PreferredCourseDifficulty( MESSAGE_EDIT_PREFERRED_COURSE_DIFFICULTY_P1_CHANGED ),
@@ -1604,12 +1606,12 @@ bool GameState::AnyPlayerHasRankingFeats() const
void GameState::StoreRankingName( PlayerNumber pn, CString name )
{
//
// Filter swear words from name
//
name.MakeUpper();
if( USE_NAME_BLACKLIST )
{
RageFile file;
if( file.Open(NAMES_BLACKLIST_FILE) )
if( file.Open(NAME_BLACKLIST_FILE) )
{
CString line;
@@ -1617,7 +1619,7 @@ void GameState::StoreRankingName( PlayerNumber pn, CString name )
{
if( file.GetLine( line ) == -1 )
{
LOG->Warn( "Error reading \"%s\": %s", NAMES_BLACKLIST_FILE, file.GetError().c_str() );
LOG->Warn( "Error reading \"%s\": %s", NAME_BLACKLIST_FILE, file.GetError().c_str() );
break;
}
@@ -1630,6 +1632,7 @@ void GameState::StoreRankingName( PlayerNumber pn, CString name )
}
}
}
}
vector<RankingFeat> aFeats;
GetRankingFeats( pn, aFeats );