log background loads
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@@ -537,6 +537,7 @@ void ScreenManager::PrepareScreen( const CString &sScreenName )
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// any common textures loaded.
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// any common textures loaded.
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if( pNewBGA == NULL )
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if( pNewBGA == NULL )
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{
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{
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LOG->Trace( "Loading screen background \"%s\"", sNewBGA.c_str() );
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Actor *pActor = ActorUtil::MakeActor( sNewBGA );
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Actor *pActor = ActorUtil::MakeActor( sNewBGA );
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pActor->SetName( sNewBGA );
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pActor->SetName( sNewBGA );
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g_vPreparedBackgrounds.push_back( pActor );
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g_vPreparedBackgrounds.push_back( pActor );
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