Add mines transform

This commit is contained in:
Chris Danford
2003-08-10 10:12:50 +00:00
parent 1e514c1c51
commit 1f8a45cbee
11 changed files with 59 additions and 15 deletions
+27 -10
View File
@@ -46,13 +46,15 @@ Actor* MakeModelOrSprite( CString sFile )
#define DRAW_HOLD_HEAD_FOR_TAPS_ON_SAME_ROW NOTESKIN->GetMetricB(pn,name,"DrawHoldHeadForTapsOnSameRow")
#define TAP_NOTE_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"TapNoteAnimationLengthInBeats")
#define TAP_ADDITION_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"TapAdditionAnimationLengthInBeats")
#define TAP_MINE_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"TapMineAnimationLengthInBeats")
#define HOLD_HEAD_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldHeadAnimationLengthInBeats")
#define HOLD_TOPCAP_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldTopCapAnimationLengthInBeats")
#define HOLD_BODY_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldBodyAnimationLengthInBeats")
#define HOLD_BOTTOMCAP_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldBottomCapAnimationLengthInBeats")
#define HOLD_TAIL_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldTailAnimationLengthInBeats")
#define TAP_NOTE_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"TapNoteAnimationIsVivid")
#define TAP_ADDITION_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"TapNoteAnimationIsVivid")
#define TAP_ADDITION_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"TapAdditionAnimationIsVivid")
#define TAP_MINE_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"TapMineAnimationIsVivid")
#define HOLD_HEAD_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"HoldHeadAnimationIsVivid")
#define HOLD_TOPCAP_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"HoldTopCapAnimationIsVivid")
#define HOLD_BODY_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"HoldBodyAnimationIsVivid")
@@ -76,6 +78,7 @@ struct NoteMetricCache_t {
bool m_bDrawHoldHeadForTapsOnSameRow;
float m_fTapNoteAnimationLengthInBeats;
float m_fTapAdditionAnimationLengthInBeats;
float m_fTapMineAnimationLengthInBeats;
float m_fHoldHeadAnimationLengthInBeats;
float m_fHoldTopCapAnimationLengthInBeats;
float m_fHoldBodyAnimationLengthInBeats;
@@ -83,6 +86,7 @@ struct NoteMetricCache_t {
float m_fHoldTailAnimationLengthInBeats;
bool m_bTapNoteAnimationIsVivid;
bool m_bTapAdditionAnimationIsVivid;
bool m_bTapMineAnimationIsVivid;
bool m_bHoldHeadAnimationIsVivid;
bool m_bHoldTopCapAnimationIsVivid;
bool m_bHoldBodyAnimationIsVivid;
@@ -109,6 +113,7 @@ void NoteMetricCache_t::Load(PlayerNumber pn, const CString &name)
m_bDrawHoldHeadForTapsOnSameRow = DRAW_HOLD_HEAD_FOR_TAPS_ON_SAME_ROW;
m_fTapNoteAnimationLengthInBeats = TAP_NOTE_ANIMATION_LENGTH_IN_BEATS;
m_fTapAdditionAnimationLengthInBeats = TAP_ADDITION_ANIMATION_LENGTH_IN_BEATS;
m_fTapMineAnimationLengthInBeats = TAP_MINE_ANIMATION_LENGTH_IN_BEATS;
m_fHoldHeadAnimationLengthInBeats = HOLD_HEAD_ANIMATION_LENGTH_IN_BEATS;
m_fHoldTopCapAnimationLengthInBeats = HOLD_TOPCAP_ANIMATION_LENGTH_IN_BEATS;
m_fHoldBodyAnimationLengthInBeats = HOLD_BODY_ANIMATION_LENGTH_IN_BEATS;
@@ -116,6 +121,7 @@ void NoteMetricCache_t::Load(PlayerNumber pn, const CString &name)
m_fHoldTailAnimationLengthInBeats = HOLD_TAIL_ANIMATION_LENGTH_IN_BEATS;
m_bTapNoteAnimationIsVivid = TAP_NOTE_ANIMATION_IS_VIVID;
m_bTapAdditionAnimationIsVivid = TAP_ADDITION_ANIMATION_IS_VIVID;
m_bTapMineAnimationIsVivid = TAP_MINE_ANIMATION_IS_VIVID;
m_bHoldHeadAnimationIsVivid = HOLD_HEAD_ANIMATION_IS_VIVID;
m_bHoldTopCapAnimationIsVivid = HOLD_TOPCAP_ANIMATION_IS_VIVID;
m_bHoldBodyAnimationIsVivid = HOLD_BODY_ANIMATION_IS_VIVID;
@@ -144,6 +150,7 @@ NoteDisplay::NoteDisplay()
m_pHoldHeadInactive[i] = NULL;
}
m_pTapAddition = NULL;
m_pTapMine = NULL;
cache = new NoteMetricCache_t;
}
@@ -157,6 +164,7 @@ NoteDisplay::~NoteDisplay()
delete m_pHoldHeadInactive[i];
}
delete m_pTapAddition;
delete m_pTapMine;
delete cache;
}
@@ -190,6 +198,8 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn )
m_pTapAddition = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "tap addition") );
m_pTapMine = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "tap mine") );
if( cache->m_bHoldHeadAnimationIsNoteColor )
{
for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
@@ -302,13 +312,6 @@ Actor * NoteDisplay::GetTapNoteActor( float fNoteBeat )
Actor * NoteDisplay::GetTapAdditionActor( float fNoteBeat )
{
NoteType nt = NoteType(0);
if( cache->m_bTapNoteAnimationIsNoteColor )
nt = BeatToNoteType( fNoteBeat );
if( nt == NOTE_TYPE_INVALID )
nt = NOTE_TYPE_32ND;
Actor *pActorOut = m_pTapNote[nt];
SetActiveFrame(
fNoteBeat,
*m_pTapAddition,
@@ -319,6 +322,18 @@ Actor * NoteDisplay::GetTapAdditionActor( float fNoteBeat )
return m_pTapAddition;
}
Actor * NoteDisplay::GetTapMineActor( float fNoteBeat )
{
SetActiveFrame(
fNoteBeat,
*m_pTapMine,
cache->m_fTapMineAnimationLengthInBeats,
cache->m_bTapMineAnimationIsVivid,
false );
return m_pTapMine;
}
Sprite * NoteDisplay::GetHoldTopCapSprite( float fNoteBeat, bool bActive )
{
NoteType nt = NoteType(0);
@@ -790,7 +805,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
DrawHold( hn, bActive, fLife, fPercentFadeToFail, true );
}
void NoteDisplay::DrawTap( const int iCol, const float fBeat, const bool bOnSameRowAsHoldStart, const bool bIsAddition, const float fPercentFadeToFail, const float fLife )
void NoteDisplay::DrawTap( int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, float fPercentFadeToFail, float fLife )
{
const float fYOffset = ArrowGetYOffset( m_PlayerNumber, fBeat );
const float fYPos = ArrowGetYPos( m_PlayerNumber, fYOffset );
@@ -804,7 +819,9 @@ void NoteDisplay::DrawTap( const int iCol, const float fBeat, const bool bOnSame
RageColor glow = RageColor(1,1,1,fGlow);
Actor* pActor = NULL;
if( bIsAddition )
if( bIsMine )
pActor = GetTapMineActor( fBeat );
else if( bIsAddition )
pActor = GetTapAdditionActor( fBeat );
else if( bOnSameRowAsHoldStart && cache->m_bDrawHoldHeadForTapsOnSameRow )
pActor = GetHoldHeadActor( fBeat, false );