Add mines transform
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@@ -46,6 +46,7 @@ namespace NoteDataUtil
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void Big( NoteData &in );
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void Quick( NoteData &in );
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void Skippy( NoteData &in );
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void Mines( NoteData &in );
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void InsertIntelligentTaps( NoteData &in, float fBeatInterval, float fInsertBeatOffset, bool bNewTapSameAsBeginning );
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void SuperShuffleTaps( NoteData &in );
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