make FinishTweening recursive

This commit is contained in:
Glenn Maynard
2003-07-20 01:32:42 +00:00
parent 2d3219b899
commit 1eb870cbd4
2 changed files with 11 additions and 1 deletions
+9
View File
@@ -88,6 +88,15 @@ void ActorFrame::SetUseZBuffer( bool b )
m_SubActors[i]->SetUseZBuffer( b );
}
void ActorFrame::FinishTweening()
{
Actor::FinishTweening();
// set all sub-Actors
for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->FinishTweening();
}
float ActorFrame::GetTweenTimeLeft() const
{
float m = Actor::GetTweenTimeLeft();
+2 -1
View File
@@ -29,7 +29,8 @@ public:
virtual void SetDiffuse( RageColor c );
virtual void SetUseZBuffer( bool b );
virtual void FinishTweening();
/* Amount of time until all tweens (and all children's tweens) have stopped: */
virtual float GetTweenTimeLeft() const;