Remove the templated parts of segments.

The templated constructors seem to be fine:
it's just int vs float.
This commit is contained in:
Jason Felds
2011-07-14 11:00:43 -04:00
parent 3d8174dd03
commit 1e624b65aa
2 changed files with 120 additions and 99 deletions
+10 -10
View File
@@ -3,31 +3,31 @@
#define LTCOMPARE(x) if(this->x < other.x) return true; if(this->x > other.x) return false;
BaseTimingSegment::~BaseTimingSegment() {}
TimingSegment::~TimingSegment() {}
void BaseTimingSegment::SetRow(const int s)
void TimingSegment::SetRow(const int s)
{
this->startingRow = s;
}
void BaseTimingSegment::SetBeat(const float s)
void TimingSegment::SetBeat(const float s)
{
SetRow(BeatToNoteRow(s));
}
int BaseTimingSegment::GetRow() const
int TimingSegment::GetRow() const
{
return this->startingRow;
}
float BaseTimingSegment::GetBeat() const
float TimingSegment::GetBeat() const
{
return NoteRowToBeat(GetRow());
}
void BaseTimingSegment::Scale( int start, int length, int newLength )
void TimingSegment::Scale( int start, int length, int newLength )
{
SetRow( ScalePosition( start, length, newLength, GetRow() ) );
SetRow( ScalePosition( start, length, newLength, this->GetRow() ) );
}
@@ -51,7 +51,7 @@ void FakeSegment::Scale( int start, int length, int newLength )
float newStartBeat = ScalePosition( NoteRowToBeat(start), NoteRowToBeat(length), NoteRowToBeat(newLength), startBeat );
float newEndBeat = ScalePosition( NoteRowToBeat(start), NoteRowToBeat(length), NoteRowToBeat(newLength), endBeat );
SetLength( newEndBeat - newStartBeat );
TimingSegment<FakeSegment>::Scale( start, length, newLength );
TimingSegment::Scale( start, length, newLength );
}
bool FakeSegment::operator<( const FakeSegment &other ) const
@@ -82,7 +82,7 @@ void WarpSegment::Scale( int start, int length, int newLength )
float newStartBeat = ScalePosition( NoteRowToBeat(start), NoteRowToBeat(length), NoteRowToBeat(newLength), startBeat );
float newEndBeat = ScalePosition( NoteRowToBeat(start), NoteRowToBeat(length), NoteRowToBeat(newLength), endBeat );
SetLength( newEndBeat - newStartBeat );
TimingSegment<WarpSegment>::Scale( start, length, newLength );
TimingSegment::Scale( start, length, newLength );
}
bool WarpSegment::operator<( const WarpSegment &other ) const
@@ -278,7 +278,7 @@ void SpeedSegment::Scale( int start, int oldLength, int newLength )
endBeat);
SetLength( newEndBeat - newStartBeat );
}
TimingSegment<SpeedSegment>::Scale( start, oldLength, newLength );
TimingSegment::Scale( start, oldLength, newLength );
}
bool SpeedSegment::operator<( const SpeedSegment &other ) const
+110 -89
View File
@@ -3,29 +3,44 @@
#include "NoteTypes.h" // Converting rows to beats and vice~versa.
enum TimingSegmentType
{
SEGMENT_BPM,
SEGMENT_STOP_DELAY,
// uncomment the below two when stops and delays don't share one.
// SEGMENT_STOP,
// SEGMENT_DELAY,
SEGMENT_TIME_SIG,
SEGMENT_WARP,
SEGMENT_LABEL,
SEGMENT_TICKCOUNT,
SEGMENT_COMBO,
SEGMENT_SPEED,
SEGMENT_SCROLL,
SEGMENT_FAKE,
NUM_TimingSegmentTypes
};
/**
* @brief The base timing segment for all of the changing glory.
*
* Do not derive from this class!! Instead, derive from TimingSegment<DerivedClass>!
*/
struct BaseTimingSegment
struct TimingSegment
{
/** @brief Set up a BaseTimingSegment with default values. */
BaseTimingSegment():
/** @brief Set up a TimingSegment with default values. */
TimingSegment():
startingRow(-1) {};
/**
* @brief Set up a BaseTimingSegment with specified values.
* @brief Set up a TimingSegment with specified values.
* @param s the starting row / beat. */
BaseTimingSegment(int s): startingRow(ToNoteRow(s)) {}
BaseTimingSegment(float s): startingRow(ToNoteRow(s)) {}
TimingSegment(int s): startingRow(ToNoteRow(s)) {}
TimingSegment(float s): startingRow(ToNoteRow(s)) {}
template <class DerivedSegment>
BaseTimingSegment(const DerivedSegment &other):
TimingSegment(const TimingSegment &other):
startingRow(other.GetRow()) {};
virtual ~BaseTimingSegment();
virtual ~TimingSegment();
/**
* @brief Scales itself.
@@ -58,27 +73,9 @@ struct BaseTimingSegment
* @brief Get the starting beat of the BaseTimingSegment.
* @return the starting beat. */
float GetBeat() const;
private:
/** @brief The row in which this segment activates. */
int startingRow;
};
/**
* @brief The general TimingSegment for all of the changing glory.
*
* Each segment is supposed to derive from this one. */
template <class DerivedSegment>
struct TimingSegment: public BaseTimingSegment
{
TimingSegment(): BaseTimingSegment(-1) {};
TimingSegment(const DerivedSegment &other): BaseTimingSegment(other) {};
template <typename StartType>
TimingSegment(StartType s): BaseTimingSegment(s) {};
virtual TimingSegmentType GetType() const = 0;
/**
* @brief Compares two DrivedSegments to see if one is less than the other.
* @param other the other TimingSegments to compare to.
@@ -87,11 +84,11 @@ struct TimingSegment: public BaseTimingSegment
* This is virtual to allow other segments to implement comparison
* as required by them.
*/
virtual bool operator<( const DerivedSegment &other ) const
bool operator<( const TimingSegment &other ) const
{
return this->GetRow() < other.GetRow();
};
/**
* @brief Compares two DrivedSegments to see if they are equal to each other.
* @param other the other FakeSegment to compare to.
@@ -100,38 +97,45 @@ struct TimingSegment: public BaseTimingSegment
* This is virtual to allow other segments to implement comparison
* as required by them.
*/
bool operator==( const DerivedSegment &other ) const
bool operator==( const TimingSegment &other ) const
{
return !this->operator<(other) &&
!other.operator<(*static_cast<const DerivedSegment *>(this));
!other.operator<(*static_cast<const TimingSegment *>(this));
};
/**
* @brief Compares two DrivedSegments to see if they are not equal to each other.
* @param other the other DrivedSegments to compare to.
* @return the inequality of the two segments.
*/
bool operator!=( const DerivedSegment &other ) const { return !this->operator==(other); };
bool operator!=( const TimingSegment &other ) const { return !this->operator==(other); };
/**
* @brief Compares two DrivedSegments to see if one is less than or equal to the other.
* @param other the other DrivedSegments to compare to.
* @return the truth/falsehood of if the first is less or equal to than the second.
*/
bool operator<=( const DerivedSegment &other ) const { return !this->operator>(other); };
bool operator<=( const TimingSegment &other ) const { return !this->operator>(other); };
/**
* @brief Compares two DrivedSegments to see if one is greater than the other.
* @param other the other DrivedSegments to compare to.
* @return the truth/falsehood of if the first is greater than the second.
*/
bool operator>( const DerivedSegment &other ) const
bool operator>( const TimingSegment &other ) const
{
return other.operator<(*static_cast<const DerivedSegment *>(this));
return other.operator<(*static_cast<const TimingSegment *>(this));
};
/**
* @brief Compares two DrivedSegments to see if one is greater than or equal to the other.
* @param other the other DrivedSegments to compare to.
* @return the truth/falsehood of if the first is greater than or equal to the second.
*/
bool operator>=( const DerivedSegment &other ) const { return !this->operator<(other); };
bool operator>=( const TimingSegment &other ) const { return !this->operator<(other); };
private:
/** @brief The row in which this segment activates. */
int startingRow;
/** @brief The specific type of segment this is. */
TimingSegmentType segType;
};
@@ -147,7 +151,7 @@ struct TimingSegment: public BaseTimingSegment
* drawn normally.
*
* These were inspired by the Pump It Up series. */
struct FakeSegment : public TimingSegment<FakeSegment>
struct FakeSegment : public TimingSegment
{
/**
* @brief Create a simple Fake Segment with default values.
@@ -155,14 +159,14 @@ struct FakeSegment : public TimingSegment<FakeSegment>
* It is best to override the values as soon as possible.
*/
FakeSegment():
TimingSegment<FakeSegment>(-1), lengthBeats(-1) {};
TimingSegment(-1), lengthBeats(-1) {};
/**
* @brief Create a copy of another Fake Segment.
* @param other the other fake segment
*/
FakeSegment(const FakeSegment &other):
TimingSegment<FakeSegment>(other),
TimingSegment(other.GetRow()),
lengthBeats(other.GetLength()) {};
/**
@@ -172,7 +176,7 @@ struct FakeSegment : public TimingSegment<FakeSegment>
*/
template <typename StartType, typename LengthType>
FakeSegment( StartType s, LengthType r ):
TimingSegment<FakeSegment>(max((StartType)0, s)),
TimingSegment(max((StartType)0, s)),
lengthBeats(ToBeat(max((LengthType)0, r))) {};
/**
@@ -194,6 +198,8 @@ struct FakeSegment : public TimingSegment<FakeSegment>
*/
bool operator<( const FakeSegment &other ) const;
TimingSegmentType GetType() const { return SEGMENT_FAKE; }
private:
/**
* @brief The number of beats the FakeSegment is alive for.
@@ -208,7 +214,7 @@ private:
* abusing negative BPMs. Negative BPMs should be converted to warp segments.
* WarpAt=WarpToRelative is the format, where both are in beats.
* (Technically they're both rows though.) */
struct WarpSegment : public TimingSegment<WarpSegment>
struct WarpSegment : public TimingSegment
{
/**
* @brief Create a simple Warp Segment with default values.
@@ -216,14 +222,14 @@ struct WarpSegment : public TimingSegment<WarpSegment>
* It is best to override the values as soon as possible.
*/
WarpSegment():
TimingSegment<WarpSegment>(-1), lengthBeats(-1) {};
TimingSegment(-1), lengthBeats(-1) {};
/**
* @brief Create a copy of another Warp Segment.
* @param other the other warp segment
*/
WarpSegment(const WarpSegment &other):
TimingSegment<WarpSegment>(other),
TimingSegment(other.GetRow()),
lengthBeats(other.GetLength()) {};
/**
@@ -233,7 +239,7 @@ struct WarpSegment : public TimingSegment<WarpSegment>
*/
template <typename StartType, typename LengthType>
WarpSegment( StartType s, LengthType r ):
TimingSegment<WarpSegment>(s),
TimingSegment(s),
lengthBeats(ToBeat(max((LengthType)0, r))) {};
/**
@@ -254,6 +260,8 @@ struct WarpSegment : public TimingSegment<WarpSegment>
* @return the truth/falsehood of if the first is less than the second.
*/
bool operator<( const WarpSegment &other ) const;
TimingSegmentType GetType() const { return SEGMENT_WARP; }
private:
/**
* @brief The number of beats the FakeSegment is alive for.
@@ -269,7 +277,7 @@ private:
* system used by various based video games. The number is used to
* represent how many ticks can be counted in one beat.
*/
struct TickcountSegment : public TimingSegment<TickcountSegment>
struct TickcountSegment : public TimingSegment
{
/**
* @brief Creates a simple Tickcount Segment with default values.
@@ -277,14 +285,14 @@ struct TickcountSegment : public TimingSegment<TickcountSegment>
* It is best to override the values as soon as possible.
*/
TickcountSegment():
TimingSegment<TickcountSegment>(-1), ticks(4) {};
TimingSegment(-1), ticks(4) {};
/**
* @brief Create a copy of another Tickcount Segment.
* @param other the other tickcount segment
*/
TickcountSegment(const TickcountSegment &other):
TimingSegment<TickcountSegment>(other),
TimingSegment(other.GetRow()),
ticks(other.GetTicks()) {};
/**
@@ -292,7 +300,7 @@ struct TickcountSegment : public TimingSegment<TickcountSegment>
* @param s the starting row / beat. */
template <typename StartType>
TickcountSegment( StartType s ):
TimingSegment<TickcountSegment>(max((StartType)0, s)), ticks(4) {};
TimingSegment(max((StartType)0, s)), ticks(4) {};
/**
* @brief Creates a TickcountSegment with specified values.
@@ -300,7 +308,7 @@ struct TickcountSegment : public TimingSegment<TickcountSegment>
* @param t the amount of ticks counted per beat. */
template <typename StartType>
TickcountSegment( StartType s, int t ):
TimingSegment<TickcountSegment>(max((StartType)0, s)), ticks(max(0, t)) {};
TimingSegment(max((StartType)0, s)), ticks(max(0, t)) {};
/**
* @brief Get the number of ticks in this TickcountSegment.
@@ -319,6 +327,8 @@ struct TickcountSegment : public TimingSegment<TickcountSegment>
*/
bool operator<( const TickcountSegment &other ) const;
TimingSegmentType GetType() const { return SEGMENT_TICKCOUNT; }
private:
/**
* @brief The amount of ticks counted per beat.
@@ -332,7 +342,7 @@ private:
* Admitedly, this would primarily be used for mission mode style charts. However,
* it can have its place during normal gameplay.
*/
struct ComboSegment : public TimingSegment<ComboSegment>
struct ComboSegment : public TimingSegment
{
/**
* @brief Creates a simple Combo Segment with default values.
@@ -340,10 +350,10 @@ struct ComboSegment : public TimingSegment<ComboSegment>
* It is best to override the values as soon as possible.
*/
ComboSegment() :
TimingSegment<ComboSegment>(-1), combo(1) { }
TimingSegment(-1), combo(1) { }
ComboSegment(const ComboSegment &other) :
TimingSegment<ComboSegment>(other),
TimingSegment(other.GetRow()),
combo(other.GetCombo()),
missCombo(other.GetMissCombo()) {};
@@ -354,7 +364,7 @@ struct ComboSegment : public TimingSegment<ComboSegment>
*/
template <typename StartType>
ComboSegment( StartType s, int t ):
TimingSegment<ComboSegment>(max((StartType)0, s)),
TimingSegment(max((StartType)0, s)),
combo(max(0,t)), missCombo(max(0,t)) {}
/**
@@ -365,7 +375,7 @@ struct ComboSegment : public TimingSegment<ComboSegment>
*/
template <typename StartType>
ComboSegment(StartType s, int t, int m):
TimingSegment<ComboSegment>(max((StartType)0, s)),
TimingSegment(max((StartType)0, s)),
combo(max(0,t)), missCombo(max(0,m)) {}
/**
@@ -394,6 +404,8 @@ struct ComboSegment : public TimingSegment<ComboSegment>
* @return the truth/falsehood of if the first is less than the second.
*/
bool operator<( const ComboSegment &other ) const;
TimingSegmentType GetType() const { return SEGMENT_COMBO; }
private:
/**
* @brief The amount the combo increases at this point.
@@ -410,7 +422,7 @@ private:
* This is meant for helping to identify different sections of a chart
* versus relying on measures and beats alone.
*/
struct LabelSegment : public TimingSegment<LabelSegment>
struct LabelSegment : public TimingSegment
{
/**
* @brief Creates a simple Label Segment with default values.
@@ -418,10 +430,10 @@ struct LabelSegment : public TimingSegment<LabelSegment>
* It is best to override the values as soon as possible.
*/
LabelSegment() :
TimingSegment<LabelSegment>(-1), label("") { }
TimingSegment(-1), label("") { }
LabelSegment(const LabelSegment &other) :
TimingSegment<LabelSegment>(other),
TimingSegment(other.GetRow()),
label(other.GetLabel()) {};
/**
@@ -431,7 +443,7 @@ struct LabelSegment : public TimingSegment<LabelSegment>
*/
template <typename StartType>
LabelSegment( StartType s, RString l ):
TimingSegment<LabelSegment>(max((StartType)0, s)),
TimingSegment(max((StartType)0, s)),
label(l) {}
/**
@@ -450,6 +462,8 @@ struct LabelSegment : public TimingSegment<LabelSegment>
* @return the truth/falsehood of if the first is less than the second.
*/
bool operator<( const LabelSegment &other ) const;
TimingSegmentType GetType() const { return SEGMENT_LABEL; }
private:
/**
@@ -463,7 +477,7 @@ private:
/**
* @brief Identifies when a song changes its BPM.
*/
struct BPMSegment : public TimingSegment<BPMSegment>
struct BPMSegment : public TimingSegment
{
/**
* @brief Creates a simple BPM Segment with default values.
@@ -471,15 +485,12 @@ struct BPMSegment : public TimingSegment<BPMSegment>
* It is best to override the values as soon as possible.
*/
BPMSegment() :
TimingSegment<BPMSegment>(-1), bps(-1.0f) { }
TimingSegment(-1), bps(-1.0f) { }
BPMSegment(const BPMSegment &other) :
TimingSegment<BPMSegment>(other),
TimingSegment(other.GetRow()),
bps(other.GetBPS()) {};
operator int() const { return 1; }
operator float() const { return 2.0f; }
/**
* @brief Creates a BPM Segment with the specified starting row and beats per second.
* @param s the starting row / beat of this segment.
@@ -487,7 +498,7 @@ struct BPMSegment : public TimingSegment<BPMSegment>
*/
template <typename StartType>
BPMSegment( StartType s, float bpm ):
TimingSegment<BPMSegment>(max((StartType)0, s)), bps(0.0f) { SetBPM(bpm); }
TimingSegment(max((StartType)0, s)), bps(0.0f) { SetBPM(bpm); }
/**
* @brief Get the label in this LabelSegment.
@@ -515,6 +526,8 @@ struct BPMSegment : public TimingSegment<BPMSegment>
* @return the truth/falsehood of if the first is less than the second.
*/
bool operator<( const BPMSegment &other ) const;
TimingSegmentType GetType() const { return SEGMENT_BPM; }
private:
/**
@@ -530,17 +543,17 @@ private:
* (called the numerator here, though this isn't properly a
* fraction) is the number of beats per measure. The lower number
* (denominator here) is the note value representing one beat. */
struct TimeSignatureSegment : public TimingSegment<TimeSignatureSegment>
struct TimeSignatureSegment : public TimingSegment
{
/**
* @brief Creates a simple Time Signature Segment with default values.
*/
TimeSignatureSegment():
TimingSegment<TimeSignatureSegment>(-1),
TimingSegment(-1),
numerator(4), denominator(4) { }
TimeSignatureSegment(const TimeSignatureSegment &other) :
TimingSegment<TimeSignatureSegment>(other),
TimingSegment(other.GetRow()),
numerator(other.GetNum()),
denominator(other.GetDen()) {};
/**
@@ -552,7 +565,7 @@ struct TimeSignatureSegment : public TimingSegment<TimeSignatureSegment>
*/
template <typename StartType>
TimeSignatureSegment( StartType s, int n ):
TimingSegment<TimeSignatureSegment>(max((StartType)0, s)),
TimingSegment(max((StartType)0, s)),
numerator(max(1, n)), denominator(4) {}
/**
* @brief Creates a Time Signature Segment with supplied values.
@@ -562,7 +575,7 @@ struct TimeSignatureSegment : public TimingSegment<TimeSignatureSegment>
*/
template <typename StartType>
TimeSignatureSegment( StartType s, int n, int d ):
TimingSegment<TimeSignatureSegment>(max((StartType)0, s)),
TimingSegment(max((StartType)0, s)),
numerator(max(1, n)), denominator(max(1, d)) {}
/**
@@ -603,6 +616,8 @@ struct TimeSignatureSegment : public TimingSegment<TimeSignatureSegment>
* @return the truth/falsehood of if the first is less than the second.
*/
bool operator<( const TimeSignatureSegment &other ) const;
TimingSegmentType GetType() const { return SEGMENT_TIME_SIG; }
private:
/**
* @brief The numerator of the TimeSignatureSegment.
@@ -624,15 +639,15 @@ private:
* back to 1.
*
* These were inspired by the Pump It Up series. */
struct SpeedSegment : public TimingSegment<SpeedSegment>
struct SpeedSegment : public TimingSegment
{
/** @brief Sets up the SpeedSegment with default values. */
SpeedSegment():
TimingSegment<SpeedSegment>(0),
TimingSegment(0),
ratio(1), length(0), unit(0) {}
SpeedSegment(const SpeedSegment &other) :
TimingSegment<SpeedSegment>(other),
TimingSegment(other.GetRow()),
ratio(other.GetRatio()),
length(other.GetLength()),
unit(other.GetUnit()) {};
@@ -643,7 +658,7 @@ struct SpeedSegment : public TimingSegment<SpeedSegment>
* @param p The percentage to use. */
template <typename StartType>
SpeedSegment( StartType s, float p):
TimingSegment<SpeedSegment>(max((StartType)0, s)),
TimingSegment(max((StartType)0, s)),
ratio(p), length(0), unit(0) {}
/**
@@ -653,7 +668,7 @@ struct SpeedSegment : public TimingSegment<SpeedSegment>
* @param w The number of beats to wait. */
template <typename StartType>
SpeedSegment(StartType s, float p, float w):
TimingSegment<SpeedSegment>(max((StartType)0, s)),
TimingSegment(max((StartType)0, s)),
ratio(p), length(w), unit(0) {}
@@ -665,7 +680,7 @@ struct SpeedSegment : public TimingSegment<SpeedSegment>
* @param k The mode used for the wait variable. */
template <typename StartType>
SpeedSegment(StartType s, float p, float w, unsigned short k):
TimingSegment<SpeedSegment>(max((StartType)0, s)),
TimingSegment(max((StartType)0, s)),
ratio(p), length(w), unit(k) {}
/**
@@ -713,6 +728,8 @@ struct SpeedSegment : public TimingSegment<SpeedSegment>
* @return the truth/falsehood of if the first is less than the second.
*/
bool operator<( const SpeedSegment &other ) const;
TimingSegmentType GetType() const { return SEGMENT_SPEED; }
private:
/** @brief The percentage (ratio) to use when multiplying the Player's BPM. */
float ratio;
@@ -740,10 +757,10 @@ private:
* reset it by setting the precentage back to 1.
*
* These were inspired by the Pump It Up series. */
struct ScrollSegment : public TimingSegment<ScrollSegment>
struct ScrollSegment : public TimingSegment
{
/** @brief Sets up the ScrollSegment with default values. */
ScrollSegment(): TimingSegment<ScrollSegment>(0),
ScrollSegment(): TimingSegment(0),
ratio(1) {}
/**
@@ -752,11 +769,11 @@ struct ScrollSegment : public TimingSegment<ScrollSegment>
* @param p The percentage to use. */
template <typename StartType>
ScrollSegment( StartType s, float p):
TimingSegment<ScrollSegment>(max((StartType)0, s)),
TimingSegment(max((StartType)0, s)),
ratio(p) {}
ScrollSegment(const ScrollSegment &other) :
TimingSegment<ScrollSegment>(other),
TimingSegment(other.GetRow()),
ratio(other.GetRatio()) {}
/**
@@ -775,6 +792,8 @@ struct ScrollSegment : public TimingSegment<ScrollSegment>
* @return the truth/falsehood of if the first is less than the second.
*/
bool operator<( const ScrollSegment &other ) const;
TimingSegmentType GetType() const { return SEGMENT_SCROLL; }
private:
/** @brief The ratio / percentage to use when multiplying the chart's scroll rate. */
float ratio;
@@ -785,18 +804,18 @@ private:
*
* It is hopeful that stops and delays can be made into their own segments at some point.
*/
struct StopSegment : public TimingSegment<StopSegment>
struct StopSegment : public TimingSegment
{
/**
* @brief Creates a simple Stop Segment with default values.
*
* It is best to override the values as soon as possible.
*/
StopSegment() : TimingSegment<StopSegment>(-1),
StopSegment() : TimingSegment(-1),
pauseSeconds(-1.0f), isDelay(false) {}
StopSegment (const StopSegment &other):
TimingSegment<StopSegment>(other),
TimingSegment(other.GetRow()),
pauseSeconds(other.GetPause()),
isDelay(other.GetDelay()) {}
@@ -810,7 +829,7 @@ struct StopSegment : public TimingSegment<StopSegment>
*/
template <typename StartType>
StopSegment( StartType s, float f ):
TimingSegment<StopSegment>(max((StartType)0, s)),
TimingSegment(max((StartType)0, s)),
pauseSeconds(f), isDelay(false) {}
/**
* @brief Creates a Stop/Delay Segment with specified values.
@@ -820,7 +839,7 @@ struct StopSegment : public TimingSegment<StopSegment>
*/
template <typename StartType>
StopSegment( StartType s, float f, bool d ):
TimingSegment<StopSegment>(max((StartType)0, s)),
TimingSegment(max((StartType)0, s)),
pauseSeconds(f), isDelay(d) {}
/**
@@ -853,6 +872,8 @@ struct StopSegment : public TimingSegment<StopSegment>
* @return the truth/falsehood of if the first is less than the second.
*/
bool operator<( const StopSegment &other ) const;
TimingSegmentType GetType() const { return SEGMENT_STOP_DELAY; }
private:
/**
* @brief The amount of time to complete the pause at the given row.