Remove the templated parts of segments.
The templated constructors seem to be fine: it's just int vs float.
This commit is contained in:
+10
-10
@@ -3,31 +3,31 @@
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#define LTCOMPARE(x) if(this->x < other.x) return true; if(this->x > other.x) return false;
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BaseTimingSegment::~BaseTimingSegment() {}
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TimingSegment::~TimingSegment() {}
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void BaseTimingSegment::SetRow(const int s)
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void TimingSegment::SetRow(const int s)
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{
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this->startingRow = s;
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}
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void BaseTimingSegment::SetBeat(const float s)
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void TimingSegment::SetBeat(const float s)
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{
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SetRow(BeatToNoteRow(s));
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}
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int BaseTimingSegment::GetRow() const
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int TimingSegment::GetRow() const
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{
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return this->startingRow;
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}
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float BaseTimingSegment::GetBeat() const
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float TimingSegment::GetBeat() const
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{
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return NoteRowToBeat(GetRow());
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}
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void BaseTimingSegment::Scale( int start, int length, int newLength )
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void TimingSegment::Scale( int start, int length, int newLength )
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{
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SetRow( ScalePosition( start, length, newLength, GetRow() ) );
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SetRow( ScalePosition( start, length, newLength, this->GetRow() ) );
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}
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@@ -51,7 +51,7 @@ void FakeSegment::Scale( int start, int length, int newLength )
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float newStartBeat = ScalePosition( NoteRowToBeat(start), NoteRowToBeat(length), NoteRowToBeat(newLength), startBeat );
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float newEndBeat = ScalePosition( NoteRowToBeat(start), NoteRowToBeat(length), NoteRowToBeat(newLength), endBeat );
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SetLength( newEndBeat - newStartBeat );
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TimingSegment<FakeSegment>::Scale( start, length, newLength );
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TimingSegment::Scale( start, length, newLength );
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}
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bool FakeSegment::operator<( const FakeSegment &other ) const
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@@ -82,7 +82,7 @@ void WarpSegment::Scale( int start, int length, int newLength )
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float newStartBeat = ScalePosition( NoteRowToBeat(start), NoteRowToBeat(length), NoteRowToBeat(newLength), startBeat );
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float newEndBeat = ScalePosition( NoteRowToBeat(start), NoteRowToBeat(length), NoteRowToBeat(newLength), endBeat );
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SetLength( newEndBeat - newStartBeat );
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TimingSegment<WarpSegment>::Scale( start, length, newLength );
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TimingSegment::Scale( start, length, newLength );
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}
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bool WarpSegment::operator<( const WarpSegment &other ) const
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@@ -278,7 +278,7 @@ void SpeedSegment::Scale( int start, int oldLength, int newLength )
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endBeat);
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SetLength( newEndBeat - newStartBeat );
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}
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TimingSegment<SpeedSegment>::Scale( start, oldLength, newLength );
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TimingSegment::Scale( start, oldLength, newLength );
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}
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bool SpeedSegment::operator<( const SpeedSegment &other ) const
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+110
-89
@@ -3,29 +3,44 @@
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#include "NoteTypes.h" // Converting rows to beats and vice~versa.
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enum TimingSegmentType
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{
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SEGMENT_BPM,
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SEGMENT_STOP_DELAY,
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// uncomment the below two when stops and delays don't share one.
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// SEGMENT_STOP,
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// SEGMENT_DELAY,
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SEGMENT_TIME_SIG,
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SEGMENT_WARP,
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SEGMENT_LABEL,
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SEGMENT_TICKCOUNT,
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SEGMENT_COMBO,
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SEGMENT_SPEED,
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SEGMENT_SCROLL,
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SEGMENT_FAKE,
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NUM_TimingSegmentTypes
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};
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/**
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* @brief The base timing segment for all of the changing glory.
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*
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* Do not derive from this class!! Instead, derive from TimingSegment<DerivedClass>!
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*/
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struct BaseTimingSegment
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struct TimingSegment
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{
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/** @brief Set up a BaseTimingSegment with default values. */
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BaseTimingSegment():
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/** @brief Set up a TimingSegment with default values. */
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TimingSegment():
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startingRow(-1) {};
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/**
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* @brief Set up a BaseTimingSegment with specified values.
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* @brief Set up a TimingSegment with specified values.
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* @param s the starting row / beat. */
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BaseTimingSegment(int s): startingRow(ToNoteRow(s)) {}
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BaseTimingSegment(float s): startingRow(ToNoteRow(s)) {}
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TimingSegment(int s): startingRow(ToNoteRow(s)) {}
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TimingSegment(float s): startingRow(ToNoteRow(s)) {}
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template <class DerivedSegment>
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BaseTimingSegment(const DerivedSegment &other):
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TimingSegment(const TimingSegment &other):
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startingRow(other.GetRow()) {};
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virtual ~BaseTimingSegment();
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virtual ~TimingSegment();
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/**
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* @brief Scales itself.
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@@ -58,27 +73,9 @@ struct BaseTimingSegment
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* @brief Get the starting beat of the BaseTimingSegment.
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* @return the starting beat. */
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float GetBeat() const;
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private:
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/** @brief The row in which this segment activates. */
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int startingRow;
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};
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/**
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* @brief The general TimingSegment for all of the changing glory.
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*
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* Each segment is supposed to derive from this one. */
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template <class DerivedSegment>
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struct TimingSegment: public BaseTimingSegment
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{
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TimingSegment(): BaseTimingSegment(-1) {};
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TimingSegment(const DerivedSegment &other): BaseTimingSegment(other) {};
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template <typename StartType>
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TimingSegment(StartType s): BaseTimingSegment(s) {};
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virtual TimingSegmentType GetType() const = 0;
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/**
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* @brief Compares two DrivedSegments to see if one is less than the other.
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* @param other the other TimingSegments to compare to.
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@@ -87,11 +84,11 @@ struct TimingSegment: public BaseTimingSegment
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* This is virtual to allow other segments to implement comparison
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* as required by them.
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*/
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virtual bool operator<( const DerivedSegment &other ) const
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bool operator<( const TimingSegment &other ) const
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{
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return this->GetRow() < other.GetRow();
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};
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/**
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* @brief Compares two DrivedSegments to see if they are equal to each other.
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* @param other the other FakeSegment to compare to.
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@@ -100,38 +97,45 @@ struct TimingSegment: public BaseTimingSegment
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* This is virtual to allow other segments to implement comparison
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* as required by them.
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*/
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bool operator==( const DerivedSegment &other ) const
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bool operator==( const TimingSegment &other ) const
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{
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return !this->operator<(other) &&
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!other.operator<(*static_cast<const DerivedSegment *>(this));
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!other.operator<(*static_cast<const TimingSegment *>(this));
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};
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/**
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* @brief Compares two DrivedSegments to see if they are not equal to each other.
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* @param other the other DrivedSegments to compare to.
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* @return the inequality of the two segments.
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*/
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bool operator!=( const DerivedSegment &other ) const { return !this->operator==(other); };
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bool operator!=( const TimingSegment &other ) const { return !this->operator==(other); };
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/**
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* @brief Compares two DrivedSegments to see if one is less than or equal to the other.
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* @param other the other DrivedSegments to compare to.
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* @return the truth/falsehood of if the first is less or equal to than the second.
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*/
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bool operator<=( const DerivedSegment &other ) const { return !this->operator>(other); };
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bool operator<=( const TimingSegment &other ) const { return !this->operator>(other); };
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/**
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* @brief Compares two DrivedSegments to see if one is greater than the other.
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* @param other the other DrivedSegments to compare to.
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* @return the truth/falsehood of if the first is greater than the second.
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*/
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bool operator>( const DerivedSegment &other ) const
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bool operator>( const TimingSegment &other ) const
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{
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return other.operator<(*static_cast<const DerivedSegment *>(this));
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return other.operator<(*static_cast<const TimingSegment *>(this));
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};
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/**
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* @brief Compares two DrivedSegments to see if one is greater than or equal to the other.
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* @param other the other DrivedSegments to compare to.
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* @return the truth/falsehood of if the first is greater than or equal to the second.
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*/
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bool operator>=( const DerivedSegment &other ) const { return !this->operator<(other); };
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bool operator>=( const TimingSegment &other ) const { return !this->operator<(other); };
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private:
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/** @brief The row in which this segment activates. */
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int startingRow;
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/** @brief The specific type of segment this is. */
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TimingSegmentType segType;
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};
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@@ -147,7 +151,7 @@ struct TimingSegment: public BaseTimingSegment
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* drawn normally.
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*
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* These were inspired by the Pump It Up series. */
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struct FakeSegment : public TimingSegment<FakeSegment>
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struct FakeSegment : public TimingSegment
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{
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/**
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* @brief Create a simple Fake Segment with default values.
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@@ -155,14 +159,14 @@ struct FakeSegment : public TimingSegment<FakeSegment>
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* It is best to override the values as soon as possible.
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*/
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FakeSegment():
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TimingSegment<FakeSegment>(-1), lengthBeats(-1) {};
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TimingSegment(-1), lengthBeats(-1) {};
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/**
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* @brief Create a copy of another Fake Segment.
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* @param other the other fake segment
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*/
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FakeSegment(const FakeSegment &other):
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TimingSegment<FakeSegment>(other),
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TimingSegment(other.GetRow()),
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lengthBeats(other.GetLength()) {};
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/**
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@@ -172,7 +176,7 @@ struct FakeSegment : public TimingSegment<FakeSegment>
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*/
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template <typename StartType, typename LengthType>
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FakeSegment( StartType s, LengthType r ):
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TimingSegment<FakeSegment>(max((StartType)0, s)),
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TimingSegment(max((StartType)0, s)),
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lengthBeats(ToBeat(max((LengthType)0, r))) {};
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/**
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@@ -194,6 +198,8 @@ struct FakeSegment : public TimingSegment<FakeSegment>
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*/
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bool operator<( const FakeSegment &other ) const;
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TimingSegmentType GetType() const { return SEGMENT_FAKE; }
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private:
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/**
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* @brief The number of beats the FakeSegment is alive for.
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@@ -208,7 +214,7 @@ private:
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* abusing negative BPMs. Negative BPMs should be converted to warp segments.
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* WarpAt=WarpToRelative is the format, where both are in beats.
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* (Technically they're both rows though.) */
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struct WarpSegment : public TimingSegment<WarpSegment>
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struct WarpSegment : public TimingSegment
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{
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/**
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* @brief Create a simple Warp Segment with default values.
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@@ -216,14 +222,14 @@ struct WarpSegment : public TimingSegment<WarpSegment>
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* It is best to override the values as soon as possible.
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*/
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WarpSegment():
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TimingSegment<WarpSegment>(-1), lengthBeats(-1) {};
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TimingSegment(-1), lengthBeats(-1) {};
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/**
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* @brief Create a copy of another Warp Segment.
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* @param other the other warp segment
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*/
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WarpSegment(const WarpSegment &other):
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TimingSegment<WarpSegment>(other),
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TimingSegment(other.GetRow()),
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lengthBeats(other.GetLength()) {};
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/**
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@@ -233,7 +239,7 @@ struct WarpSegment : public TimingSegment<WarpSegment>
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*/
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template <typename StartType, typename LengthType>
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WarpSegment( StartType s, LengthType r ):
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TimingSegment<WarpSegment>(s),
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TimingSegment(s),
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lengthBeats(ToBeat(max((LengthType)0, r))) {};
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/**
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@@ -254,6 +260,8 @@ struct WarpSegment : public TimingSegment<WarpSegment>
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* @return the truth/falsehood of if the first is less than the second.
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*/
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bool operator<( const WarpSegment &other ) const;
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TimingSegmentType GetType() const { return SEGMENT_WARP; }
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private:
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/**
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* @brief The number of beats the FakeSegment is alive for.
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@@ -269,7 +277,7 @@ private:
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* system used by various based video games. The number is used to
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* represent how many ticks can be counted in one beat.
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*/
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struct TickcountSegment : public TimingSegment<TickcountSegment>
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struct TickcountSegment : public TimingSegment
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{
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/**
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* @brief Creates a simple Tickcount Segment with default values.
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@@ -277,14 +285,14 @@ struct TickcountSegment : public TimingSegment<TickcountSegment>
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* It is best to override the values as soon as possible.
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*/
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TickcountSegment():
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TimingSegment<TickcountSegment>(-1), ticks(4) {};
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TimingSegment(-1), ticks(4) {};
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/**
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* @brief Create a copy of another Tickcount Segment.
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* @param other the other tickcount segment
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*/
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TickcountSegment(const TickcountSegment &other):
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TimingSegment<TickcountSegment>(other),
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TimingSegment(other.GetRow()),
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ticks(other.GetTicks()) {};
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/**
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@@ -292,7 +300,7 @@ struct TickcountSegment : public TimingSegment<TickcountSegment>
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* @param s the starting row / beat. */
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template <typename StartType>
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TickcountSegment( StartType s ):
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TimingSegment<TickcountSegment>(max((StartType)0, s)), ticks(4) {};
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TimingSegment(max((StartType)0, s)), ticks(4) {};
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/**
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* @brief Creates a TickcountSegment with specified values.
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@@ -300,7 +308,7 @@ struct TickcountSegment : public TimingSegment<TickcountSegment>
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* @param t the amount of ticks counted per beat. */
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template <typename StartType>
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TickcountSegment( StartType s, int t ):
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TimingSegment<TickcountSegment>(max((StartType)0, s)), ticks(max(0, t)) {};
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TimingSegment(max((StartType)0, s)), ticks(max(0, t)) {};
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/**
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* @brief Get the number of ticks in this TickcountSegment.
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@@ -319,6 +327,8 @@ struct TickcountSegment : public TimingSegment<TickcountSegment>
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*/
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bool operator<( const TickcountSegment &other ) const;
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TimingSegmentType GetType() const { return SEGMENT_TICKCOUNT; }
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private:
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/**
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* @brief The amount of ticks counted per beat.
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@@ -332,7 +342,7 @@ private:
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* Admitedly, this would primarily be used for mission mode style charts. However,
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* it can have its place during normal gameplay.
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*/
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struct ComboSegment : public TimingSegment<ComboSegment>
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struct ComboSegment : public TimingSegment
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{
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/**
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* @brief Creates a simple Combo Segment with default values.
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@@ -340,10 +350,10 @@ struct ComboSegment : public TimingSegment<ComboSegment>
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* It is best to override the values as soon as possible.
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*/
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ComboSegment() :
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TimingSegment<ComboSegment>(-1), combo(1) { }
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TimingSegment(-1), combo(1) { }
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ComboSegment(const ComboSegment &other) :
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TimingSegment<ComboSegment>(other),
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TimingSegment(other.GetRow()),
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combo(other.GetCombo()),
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missCombo(other.GetMissCombo()) {};
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@@ -354,7 +364,7 @@ struct ComboSegment : public TimingSegment<ComboSegment>
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*/
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template <typename StartType>
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ComboSegment( StartType s, int t ):
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TimingSegment<ComboSegment>(max((StartType)0, s)),
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TimingSegment(max((StartType)0, s)),
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combo(max(0,t)), missCombo(max(0,t)) {}
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/**
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@@ -365,7 +375,7 @@ struct ComboSegment : public TimingSegment<ComboSegment>
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*/
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template <typename StartType>
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ComboSegment(StartType s, int t, int m):
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TimingSegment<ComboSegment>(max((StartType)0, s)),
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TimingSegment(max((StartType)0, s)),
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combo(max(0,t)), missCombo(max(0,m)) {}
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/**
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@@ -394,6 +404,8 @@ struct ComboSegment : public TimingSegment<ComboSegment>
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* @return the truth/falsehood of if the first is less than the second.
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*/
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bool operator<( const ComboSegment &other ) const;
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TimingSegmentType GetType() const { return SEGMENT_COMBO; }
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private:
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/**
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* @brief The amount the combo increases at this point.
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@@ -410,7 +422,7 @@ private:
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* This is meant for helping to identify different sections of a chart
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* versus relying on measures and beats alone.
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*/
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struct LabelSegment : public TimingSegment<LabelSegment>
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struct LabelSegment : public TimingSegment
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{
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/**
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* @brief Creates a simple Label Segment with default values.
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@@ -418,10 +430,10 @@ struct LabelSegment : public TimingSegment<LabelSegment>
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* It is best to override the values as soon as possible.
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*/
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LabelSegment() :
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TimingSegment<LabelSegment>(-1), label("") { }
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TimingSegment(-1), label("") { }
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LabelSegment(const LabelSegment &other) :
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TimingSegment<LabelSegment>(other),
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TimingSegment(other.GetRow()),
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label(other.GetLabel()) {};
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/**
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@@ -431,7 +443,7 @@ struct LabelSegment : public TimingSegment<LabelSegment>
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*/
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template <typename StartType>
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LabelSegment( StartType s, RString l ):
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TimingSegment<LabelSegment>(max((StartType)0, s)),
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TimingSegment(max((StartType)0, s)),
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label(l) {}
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/**
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@@ -450,6 +462,8 @@ struct LabelSegment : public TimingSegment<LabelSegment>
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* @return the truth/falsehood of if the first is less than the second.
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*/
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bool operator<( const LabelSegment &other ) const;
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TimingSegmentType GetType() const { return SEGMENT_LABEL; }
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private:
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/**
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||||
@@ -463,7 +477,7 @@ private:
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/**
|
||||
* @brief Identifies when a song changes its BPM.
|
||||
*/
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||||
struct BPMSegment : public TimingSegment<BPMSegment>
|
||||
struct BPMSegment : public TimingSegment
|
||||
{
|
||||
/**
|
||||
* @brief Creates a simple BPM Segment with default values.
|
||||
@@ -471,15 +485,12 @@ struct BPMSegment : public TimingSegment<BPMSegment>
|
||||
* It is best to override the values as soon as possible.
|
||||
*/
|
||||
BPMSegment() :
|
||||
TimingSegment<BPMSegment>(-1), bps(-1.0f) { }
|
||||
TimingSegment(-1), bps(-1.0f) { }
|
||||
|
||||
BPMSegment(const BPMSegment &other) :
|
||||
TimingSegment<BPMSegment>(other),
|
||||
TimingSegment(other.GetRow()),
|
||||
bps(other.GetBPS()) {};
|
||||
|
||||
operator int() const { return 1; }
|
||||
operator float() const { return 2.0f; }
|
||||
|
||||
/**
|
||||
* @brief Creates a BPM Segment with the specified starting row and beats per second.
|
||||
* @param s the starting row / beat of this segment.
|
||||
@@ -487,7 +498,7 @@ struct BPMSegment : public TimingSegment<BPMSegment>
|
||||
*/
|
||||
template <typename StartType>
|
||||
BPMSegment( StartType s, float bpm ):
|
||||
TimingSegment<BPMSegment>(max((StartType)0, s)), bps(0.0f) { SetBPM(bpm); }
|
||||
TimingSegment(max((StartType)0, s)), bps(0.0f) { SetBPM(bpm); }
|
||||
|
||||
/**
|
||||
* @brief Get the label in this LabelSegment.
|
||||
@@ -515,6 +526,8 @@ struct BPMSegment : public TimingSegment<BPMSegment>
|
||||
* @return the truth/falsehood of if the first is less than the second.
|
||||
*/
|
||||
bool operator<( const BPMSegment &other ) const;
|
||||
|
||||
TimingSegmentType GetType() const { return SEGMENT_BPM; }
|
||||
|
||||
private:
|
||||
/**
|
||||
@@ -530,17 +543,17 @@ private:
|
||||
* (called the numerator here, though this isn't properly a
|
||||
* fraction) is the number of beats per measure. The lower number
|
||||
* (denominator here) is the note value representing one beat. */
|
||||
struct TimeSignatureSegment : public TimingSegment<TimeSignatureSegment>
|
||||
struct TimeSignatureSegment : public TimingSegment
|
||||
{
|
||||
/**
|
||||
* @brief Creates a simple Time Signature Segment with default values.
|
||||
*/
|
||||
TimeSignatureSegment():
|
||||
TimingSegment<TimeSignatureSegment>(-1),
|
||||
TimingSegment(-1),
|
||||
numerator(4), denominator(4) { }
|
||||
|
||||
TimeSignatureSegment(const TimeSignatureSegment &other) :
|
||||
TimingSegment<TimeSignatureSegment>(other),
|
||||
TimingSegment(other.GetRow()),
|
||||
numerator(other.GetNum()),
|
||||
denominator(other.GetDen()) {};
|
||||
/**
|
||||
@@ -552,7 +565,7 @@ struct TimeSignatureSegment : public TimingSegment<TimeSignatureSegment>
|
||||
*/
|
||||
template <typename StartType>
|
||||
TimeSignatureSegment( StartType s, int n ):
|
||||
TimingSegment<TimeSignatureSegment>(max((StartType)0, s)),
|
||||
TimingSegment(max((StartType)0, s)),
|
||||
numerator(max(1, n)), denominator(4) {}
|
||||
/**
|
||||
* @brief Creates a Time Signature Segment with supplied values.
|
||||
@@ -562,7 +575,7 @@ struct TimeSignatureSegment : public TimingSegment<TimeSignatureSegment>
|
||||
*/
|
||||
template <typename StartType>
|
||||
TimeSignatureSegment( StartType s, int n, int d ):
|
||||
TimingSegment<TimeSignatureSegment>(max((StartType)0, s)),
|
||||
TimingSegment(max((StartType)0, s)),
|
||||
numerator(max(1, n)), denominator(max(1, d)) {}
|
||||
|
||||
/**
|
||||
@@ -603,6 +616,8 @@ struct TimeSignatureSegment : public TimingSegment<TimeSignatureSegment>
|
||||
* @return the truth/falsehood of if the first is less than the second.
|
||||
*/
|
||||
bool operator<( const TimeSignatureSegment &other ) const;
|
||||
|
||||
TimingSegmentType GetType() const { return SEGMENT_TIME_SIG; }
|
||||
private:
|
||||
/**
|
||||
* @brief The numerator of the TimeSignatureSegment.
|
||||
@@ -624,15 +639,15 @@ private:
|
||||
* back to 1.
|
||||
*
|
||||
* These were inspired by the Pump It Up series. */
|
||||
struct SpeedSegment : public TimingSegment<SpeedSegment>
|
||||
struct SpeedSegment : public TimingSegment
|
||||
{
|
||||
/** @brief Sets up the SpeedSegment with default values. */
|
||||
SpeedSegment():
|
||||
TimingSegment<SpeedSegment>(0),
|
||||
TimingSegment(0),
|
||||
ratio(1), length(0), unit(0) {}
|
||||
|
||||
SpeedSegment(const SpeedSegment &other) :
|
||||
TimingSegment<SpeedSegment>(other),
|
||||
TimingSegment(other.GetRow()),
|
||||
ratio(other.GetRatio()),
|
||||
length(other.GetLength()),
|
||||
unit(other.GetUnit()) {};
|
||||
@@ -643,7 +658,7 @@ struct SpeedSegment : public TimingSegment<SpeedSegment>
|
||||
* @param p The percentage to use. */
|
||||
template <typename StartType>
|
||||
SpeedSegment( StartType s, float p):
|
||||
TimingSegment<SpeedSegment>(max((StartType)0, s)),
|
||||
TimingSegment(max((StartType)0, s)),
|
||||
ratio(p), length(0), unit(0) {}
|
||||
|
||||
/**
|
||||
@@ -653,7 +668,7 @@ struct SpeedSegment : public TimingSegment<SpeedSegment>
|
||||
* @param w The number of beats to wait. */
|
||||
template <typename StartType>
|
||||
SpeedSegment(StartType s, float p, float w):
|
||||
TimingSegment<SpeedSegment>(max((StartType)0, s)),
|
||||
TimingSegment(max((StartType)0, s)),
|
||||
ratio(p), length(w), unit(0) {}
|
||||
|
||||
|
||||
@@ -665,7 +680,7 @@ struct SpeedSegment : public TimingSegment<SpeedSegment>
|
||||
* @param k The mode used for the wait variable. */
|
||||
template <typename StartType>
|
||||
SpeedSegment(StartType s, float p, float w, unsigned short k):
|
||||
TimingSegment<SpeedSegment>(max((StartType)0, s)),
|
||||
TimingSegment(max((StartType)0, s)),
|
||||
ratio(p), length(w), unit(k) {}
|
||||
|
||||
/**
|
||||
@@ -713,6 +728,8 @@ struct SpeedSegment : public TimingSegment<SpeedSegment>
|
||||
* @return the truth/falsehood of if the first is less than the second.
|
||||
*/
|
||||
bool operator<( const SpeedSegment &other ) const;
|
||||
|
||||
TimingSegmentType GetType() const { return SEGMENT_SPEED; }
|
||||
private:
|
||||
/** @brief The percentage (ratio) to use when multiplying the Player's BPM. */
|
||||
float ratio;
|
||||
@@ -740,10 +757,10 @@ private:
|
||||
* reset it by setting the precentage back to 1.
|
||||
*
|
||||
* These were inspired by the Pump It Up series. */
|
||||
struct ScrollSegment : public TimingSegment<ScrollSegment>
|
||||
struct ScrollSegment : public TimingSegment
|
||||
{
|
||||
/** @brief Sets up the ScrollSegment with default values. */
|
||||
ScrollSegment(): TimingSegment<ScrollSegment>(0),
|
||||
ScrollSegment(): TimingSegment(0),
|
||||
ratio(1) {}
|
||||
|
||||
/**
|
||||
@@ -752,11 +769,11 @@ struct ScrollSegment : public TimingSegment<ScrollSegment>
|
||||
* @param p The percentage to use. */
|
||||
template <typename StartType>
|
||||
ScrollSegment( StartType s, float p):
|
||||
TimingSegment<ScrollSegment>(max((StartType)0, s)),
|
||||
TimingSegment(max((StartType)0, s)),
|
||||
ratio(p) {}
|
||||
|
||||
ScrollSegment(const ScrollSegment &other) :
|
||||
TimingSegment<ScrollSegment>(other),
|
||||
TimingSegment(other.GetRow()),
|
||||
ratio(other.GetRatio()) {}
|
||||
|
||||
/**
|
||||
@@ -775,6 +792,8 @@ struct ScrollSegment : public TimingSegment<ScrollSegment>
|
||||
* @return the truth/falsehood of if the first is less than the second.
|
||||
*/
|
||||
bool operator<( const ScrollSegment &other ) const;
|
||||
|
||||
TimingSegmentType GetType() const { return SEGMENT_SCROLL; }
|
||||
private:
|
||||
/** @brief The ratio / percentage to use when multiplying the chart's scroll rate. */
|
||||
float ratio;
|
||||
@@ -785,18 +804,18 @@ private:
|
||||
*
|
||||
* It is hopeful that stops and delays can be made into their own segments at some point.
|
||||
*/
|
||||
struct StopSegment : public TimingSegment<StopSegment>
|
||||
struct StopSegment : public TimingSegment
|
||||
{
|
||||
/**
|
||||
* @brief Creates a simple Stop Segment with default values.
|
||||
*
|
||||
* It is best to override the values as soon as possible.
|
||||
*/
|
||||
StopSegment() : TimingSegment<StopSegment>(-1),
|
||||
StopSegment() : TimingSegment(-1),
|
||||
pauseSeconds(-1.0f), isDelay(false) {}
|
||||
|
||||
StopSegment (const StopSegment &other):
|
||||
TimingSegment<StopSegment>(other),
|
||||
TimingSegment(other.GetRow()),
|
||||
pauseSeconds(other.GetPause()),
|
||||
isDelay(other.GetDelay()) {}
|
||||
|
||||
@@ -810,7 +829,7 @@ struct StopSegment : public TimingSegment<StopSegment>
|
||||
*/
|
||||
template <typename StartType>
|
||||
StopSegment( StartType s, float f ):
|
||||
TimingSegment<StopSegment>(max((StartType)0, s)),
|
||||
TimingSegment(max((StartType)0, s)),
|
||||
pauseSeconds(f), isDelay(false) {}
|
||||
/**
|
||||
* @brief Creates a Stop/Delay Segment with specified values.
|
||||
@@ -820,7 +839,7 @@ struct StopSegment : public TimingSegment<StopSegment>
|
||||
*/
|
||||
template <typename StartType>
|
||||
StopSegment( StartType s, float f, bool d ):
|
||||
TimingSegment<StopSegment>(max((StartType)0, s)),
|
||||
TimingSegment(max((StartType)0, s)),
|
||||
pauseSeconds(f), isDelay(d) {}
|
||||
|
||||
/**
|
||||
@@ -853,6 +872,8 @@ struct StopSegment : public TimingSegment<StopSegment>
|
||||
* @return the truth/falsehood of if the first is less than the second.
|
||||
*/
|
||||
bool operator<( const StopSegment &other ) const;
|
||||
|
||||
TimingSegmentType GetType() const { return SEGMENT_STOP_DELAY; }
|
||||
private:
|
||||
/**
|
||||
* @brief The amount of time to complete the pause at the given row.
|
||||
|
||||
Reference in New Issue
Block a user