Theme updates (colors, evaluation)

This commit is contained in:
ListenerJubatus
2017-08-19 18:04:08 -06:00
parent c3c085dc9e
commit 1e5979fe14
12 changed files with 16 additions and 16 deletions
@@ -157,7 +157,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
--Containers. todo: replace with, erm... not quads --Containers. todo: replace with, erm... not quads
Def.Quad { Def.Quad {
InitCommand=cmd(zoomto,190,115;diffuse,ColorMidTone(PlayerColor(p))), InitCommand=cmd(zoomto,190,115;diffuse,ColorLightTone(PlayerColor(p));diffusebottomedge,color("#FEEFCA");),
OnCommand=function(self) OnCommand=function(self)
self:diffusealpha(0):decelerate(0.4):diffusealpha(0.5) self:diffusealpha(0):decelerate(0.4):diffusealpha(0.5)
end, end,
@@ -166,7 +166,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
Def.Quad { Def.Quad {
InitCommand=cmd(y,120;zoomto,190,120;diffuse,color("#fce1a1");), InitCommand=cmd(y,120;zoomto,190,120;diffuse,color("#fce1a1");),
OnCommand=function(self) OnCommand=function(self)
self:diffusealpha(0):decelerate(0.4):diffusealpha(0.3) self:diffusealpha(0):decelerate(0.4):diffusealpha(0.4)
end, end,
OffCommand=cmd(decelerate,0.3;diffusealpha,0) OffCommand=cmd(decelerate,0.3;diffusealpha,0)
}, },
@@ -186,7 +186,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
Def.BitmapText { Def.BitmapText {
Font = "_roboto condensed 24px", Font = "_roboto condensed 24px",
InitCommand=cmd(diffuse,Color.White;zoom,1;addy,38;maxwidth,160;uppercase,true;diffuse,ColorLightTone(PlayerColor(p));strokecolor,ColorDarkTone(PlayerColor(p));diffusetopedge,Color.White;), InitCommand=cmd(diffuse,Color.White;zoom,1;addy,38;maxwidth,160;uppercase,true;diffuse,ColorDarkTone(PlayerDarkColor(p));diffusetopedge,ColorMidTone(PlayerColor(p));shadowlength,1;),
OnCommand=function(self) OnCommand=function(self)
if STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetStageAward() then if STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetStageAward() then
self:settext(THEME:GetString( "StageAward", ToEnumShortString(STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetStageAward()) )) self:settext(THEME:GetString( "StageAward", ToEnumShortString(STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetStageAward()) ))
@@ -111,7 +111,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
--Containers. todo: replace with, erm... not quads --Containers. todo: replace with, erm... not quads
Def.Quad { Def.Quad {
InitCommand=cmd(zoomto,190,115;diffuse,ColorMidTone(PlayerColor(p))), InitCommand=cmd(zoomto,190,115;diffuse,ColorLightTone(PlayerColor(p));diffusebottomedge,color("#FEEFCA");),
OnCommand=function(self) OnCommand=function(self)
self:diffusealpha(0):decelerate(0.4):diffusealpha(0.5) self:diffusealpha(0):decelerate(0.4):diffusealpha(0.5)
end, end,
@@ -120,7 +120,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
Def.Quad { Def.Quad {
InitCommand=cmd(y,120;zoomto,190,120;diffuse,color("#fce1a1");), InitCommand=cmd(y,120;zoomto,190,120;diffuse,color("#fce1a1");),
OnCommand=function(self) OnCommand=function(self)
self:diffusealpha(0):decelerate(0.4):diffusealpha(0.3) self:diffusealpha(0):decelerate(0.4):diffusealpha(0.4)
end, end,
OffCommand=cmd(decelerate,0.3;diffusealpha,0) OffCommand=cmd(decelerate,0.3;diffusealpha,0)
}, },
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+11 -11
View File
@@ -54,7 +54,7 @@ GameColor = {
both = color("#FFFFFF"), both = color("#FFFFFF"),
}, },
PlayerDarkColors = { PlayerDarkColors = {
PLAYER_1 = color("#EB3F8C"), PLAYER_1 = color("#023C9F"),
PLAYER_2 = color("#7F083C"), PLAYER_2 = color("#7F083C"),
both = color("#F5E1E1"), both = color("#F5E1E1"),
}, },
@@ -62,21 +62,21 @@ GameColor = {
--[[ These are for 'Custom' Difficulty Ranks. It can be very useful --[[ These are for 'Custom' Difficulty Ranks. It can be very useful
in some cases, especially to apply new colors for stuff you in some cases, especially to apply new colors for stuff you
couldn't before. (huh? -aj) ]] couldn't before. (huh? -aj) ]]
Beginner = color("#8541B9"), -- purple Beginner = color("#A165CE"), -- purple
Easy = color("#5EBA42"), -- green Easy = color("#50DA1A"), -- green
Medium = color("#D1C340"), -- yellow Medium = color("#FFE53E"), -- yellow
Hard = color("#CB4833"), -- orange Hard = color("#FE4F49"), -- orange
Challenge = color("#1cd8ff"), -- light blue Challenge = color("#2DDBFF"), -- light blue
Edit = color("0.8,0.8,0.8,1"), -- gray Edit = color("0.8,0.8,0.8,1"), -- gray
Couple = color("#ed0972"), -- hot pink Couple = color("#ed0972"), -- hot pink
Routine = color("#ff9a00"), -- orange Routine = color("#ff9a00"), -- orange
--[[ These are for courses, so let's slap them here in case someone --[[ These are for courses, so let's slap them here in case someone
wanted to use Difficulty in Course and Step regions. ]] wanted to use Difficulty in Course and Step regions. ]]
Difficulty_Beginner = color("#8541B9"), -- purple Difficulty_Beginner = color("#A165CE"), -- purple
Difficulty_Easy = color("#5EBA42"), -- green Difficulty_Easy = color("#50DA1A"), -- green
Difficulty_Medium = color("#D1C340"), -- yellow Difficulty_Medium = color("#FFE53E"), -- yellow
Difficulty_Hard = color("#CB4833"), -- orange Difficulty_Hard = color("#FE4F49"), -- orange
Difficulty_Challenge = color("#1cd8ff"), -- light blue Difficulty_Challenge = color("#2DDBFF"), -- light blue
Difficulty_Edit = color("0.8,0.8,0.8,1"), -- gray Difficulty_Edit = color("0.8,0.8,0.8,1"), -- gray
Difficulty_Couple = color("#ed0972"), -- hot pink Difficulty_Couple = color("#ed0972"), -- hot pink
Difficulty_Routine = color("#ff9a00") -- orange Difficulty_Routine = color("#ff9a00") -- orange