Theme updates (colors, evaluation)

This commit is contained in:
ListenerJubatus
2017-08-19 18:04:08 -06:00
parent c3c085dc9e
commit 1e5979fe14
12 changed files with 16 additions and 16 deletions
@@ -157,7 +157,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
--Containers. todo: replace with, erm... not quads
Def.Quad {
InitCommand=cmd(zoomto,190,115;diffuse,ColorMidTone(PlayerColor(p))),
InitCommand=cmd(zoomto,190,115;diffuse,ColorLightTone(PlayerColor(p));diffusebottomedge,color("#FEEFCA");),
OnCommand=function(self)
self:diffusealpha(0):decelerate(0.4):diffusealpha(0.5)
end,
@@ -166,7 +166,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
Def.Quad {
InitCommand=cmd(y,120;zoomto,190,120;diffuse,color("#fce1a1");),
OnCommand=function(self)
self:diffusealpha(0):decelerate(0.4):diffusealpha(0.3)
self:diffusealpha(0):decelerate(0.4):diffusealpha(0.4)
end,
OffCommand=cmd(decelerate,0.3;diffusealpha,0)
},
@@ -186,7 +186,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
Def.BitmapText {
Font = "_roboto condensed 24px",
InitCommand=cmd(diffuse,Color.White;zoom,1;addy,38;maxwidth,160;uppercase,true;diffuse,ColorLightTone(PlayerColor(p));strokecolor,ColorDarkTone(PlayerColor(p));diffusetopedge,Color.White;),
InitCommand=cmd(diffuse,Color.White;zoom,1;addy,38;maxwidth,160;uppercase,true;diffuse,ColorDarkTone(PlayerDarkColor(p));diffusetopedge,ColorMidTone(PlayerColor(p));shadowlength,1;),
OnCommand=function(self)
if STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetStageAward() then
self:settext(THEME:GetString( "StageAward", ToEnumShortString(STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetStageAward()) ))
@@ -111,7 +111,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
--Containers. todo: replace with, erm... not quads
Def.Quad {
InitCommand=cmd(zoomto,190,115;diffuse,ColorMidTone(PlayerColor(p))),
InitCommand=cmd(zoomto,190,115;diffuse,ColorLightTone(PlayerColor(p));diffusebottomedge,color("#FEEFCA");),
OnCommand=function(self)
self:diffusealpha(0):decelerate(0.4):diffusealpha(0.5)
end,
@@ -120,7 +120,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
Def.Quad {
InitCommand=cmd(y,120;zoomto,190,120;diffuse,color("#fce1a1");),
OnCommand=function(self)
self:diffusealpha(0):decelerate(0.4):diffusealpha(0.3)
self:diffusealpha(0):decelerate(0.4):diffusealpha(0.4)
end,
OffCommand=cmd(decelerate,0.3;diffusealpha,0)
},
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+11 -11
View File
@@ -54,7 +54,7 @@ GameColor = {
both = color("#FFFFFF"),
},
PlayerDarkColors = {
PLAYER_1 = color("#EB3F8C"),
PLAYER_1 = color("#023C9F"),
PLAYER_2 = color("#7F083C"),
both = color("#F5E1E1"),
},
@@ -62,21 +62,21 @@ GameColor = {
--[[ These are for 'Custom' Difficulty Ranks. It can be very useful
in some cases, especially to apply new colors for stuff you
couldn't before. (huh? -aj) ]]
Beginner = color("#8541B9"), -- purple
Easy = color("#5EBA42"), -- green
Medium = color("#D1C340"), -- yellow
Hard = color("#CB4833"), -- orange
Challenge = color("#1cd8ff"), -- light blue
Beginner = color("#A165CE"), -- purple
Easy = color("#50DA1A"), -- green
Medium = color("#FFE53E"), -- yellow
Hard = color("#FE4F49"), -- orange
Challenge = color("#2DDBFF"), -- light blue
Edit = color("0.8,0.8,0.8,1"), -- gray
Couple = color("#ed0972"), -- hot pink
Routine = color("#ff9a00"), -- orange
--[[ These are for courses, so let's slap them here in case someone
wanted to use Difficulty in Course and Step regions. ]]
Difficulty_Beginner = color("#8541B9"), -- purple
Difficulty_Easy = color("#5EBA42"), -- green
Difficulty_Medium = color("#D1C340"), -- yellow
Difficulty_Hard = color("#CB4833"), -- orange
Difficulty_Challenge = color("#1cd8ff"), -- light blue
Difficulty_Beginner = color("#A165CE"), -- purple
Difficulty_Easy = color("#50DA1A"), -- green
Difficulty_Medium = color("#FFE53E"), -- yellow
Difficulty_Hard = color("#FE4F49"), -- orange
Difficulty_Challenge = color("#2DDBFF"), -- light blue
Difficulty_Edit = color("0.8,0.8,0.8,1"), -- gray
Difficulty_Couple = color("#ed0972"), -- hot pink
Difficulty_Routine = color("#ff9a00") -- orange