Theme updates (colors, evaluation)
@@ -157,7 +157,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
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--Containers. todo: replace with, erm... not quads
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Def.Quad {
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InitCommand=cmd(zoomto,190,115;diffuse,ColorMidTone(PlayerColor(p))),
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InitCommand=cmd(zoomto,190,115;diffuse,ColorLightTone(PlayerColor(p));diffusebottomedge,color("#FEEFCA");),
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OnCommand=function(self)
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self:diffusealpha(0):decelerate(0.4):diffusealpha(0.5)
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end,
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@@ -166,7 +166,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
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Def.Quad {
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InitCommand=cmd(y,120;zoomto,190,120;diffuse,color("#fce1a1");),
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OnCommand=function(self)
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self:diffusealpha(0):decelerate(0.4):diffusealpha(0.3)
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self:diffusealpha(0):decelerate(0.4):diffusealpha(0.4)
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end,
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OffCommand=cmd(decelerate,0.3;diffusealpha,0)
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},
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@@ -186,7 +186,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
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Def.BitmapText {
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Font = "_roboto condensed 24px",
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InitCommand=cmd(diffuse,Color.White;zoom,1;addy,38;maxwidth,160;uppercase,true;diffuse,ColorLightTone(PlayerColor(p));strokecolor,ColorDarkTone(PlayerColor(p));diffusetopedge,Color.White;),
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InitCommand=cmd(diffuse,Color.White;zoom,1;addy,38;maxwidth,160;uppercase,true;diffuse,ColorDarkTone(PlayerDarkColor(p));diffusetopedge,ColorMidTone(PlayerColor(p));shadowlength,1;),
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OnCommand=function(self)
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if STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetStageAward() then
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self:settext(THEME:GetString( "StageAward", ToEnumShortString(STATSMAN:GetCurStageStats():GetPlayerStageStats(p):GetStageAward()) ))
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@@ -111,7 +111,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
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--Containers. todo: replace with, erm... not quads
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Def.Quad {
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InitCommand=cmd(zoomto,190,115;diffuse,ColorMidTone(PlayerColor(p))),
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InitCommand=cmd(zoomto,190,115;diffuse,ColorLightTone(PlayerColor(p));diffusebottomedge,color("#FEEFCA");),
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OnCommand=function(self)
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self:diffusealpha(0):decelerate(0.4):diffusealpha(0.5)
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end,
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@@ -120,7 +120,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
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Def.Quad {
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InitCommand=cmd(y,120;zoomto,190,120;diffuse,color("#fce1a1");),
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OnCommand=function(self)
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self:diffusealpha(0):decelerate(0.4):diffusealpha(0.3)
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self:diffusealpha(0):decelerate(0.4):diffusealpha(0.4)
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end,
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OffCommand=cmd(decelerate,0.3;diffusealpha,0)
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},
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Before Width: | Height: | Size: 529 B After Width: | Height: | Size: 4.0 KiB |
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Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 17 KiB |
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Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 8.5 KiB |
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Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 5.1 KiB |
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Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 6.3 KiB |
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Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.6 KiB |
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Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 5.1 KiB |
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Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 6.9 KiB |
@@ -54,7 +54,7 @@ GameColor = {
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both = color("#FFFFFF"),
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},
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PlayerDarkColors = {
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PLAYER_1 = color("#EB3F8C"),
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PLAYER_1 = color("#023C9F"),
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PLAYER_2 = color("#7F083C"),
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both = color("#F5E1E1"),
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},
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@@ -62,21 +62,21 @@ GameColor = {
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--[[ These are for 'Custom' Difficulty Ranks. It can be very useful
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in some cases, especially to apply new colors for stuff you
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couldn't before. (huh? -aj) ]]
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Beginner = color("#8541B9"), -- purple
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Easy = color("#5EBA42"), -- green
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Medium = color("#D1C340"), -- yellow
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Hard = color("#CB4833"), -- orange
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Challenge = color("#1cd8ff"), -- light blue
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Beginner = color("#A165CE"), -- purple
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Easy = color("#50DA1A"), -- green
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Medium = color("#FFE53E"), -- yellow
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Hard = color("#FE4F49"), -- orange
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Challenge = color("#2DDBFF"), -- light blue
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Edit = color("0.8,0.8,0.8,1"), -- gray
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Couple = color("#ed0972"), -- hot pink
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Routine = color("#ff9a00"), -- orange
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--[[ These are for courses, so let's slap them here in case someone
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wanted to use Difficulty in Course and Step regions. ]]
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Difficulty_Beginner = color("#8541B9"), -- purple
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Difficulty_Easy = color("#5EBA42"), -- green
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Difficulty_Medium = color("#D1C340"), -- yellow
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Difficulty_Hard = color("#CB4833"), -- orange
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Difficulty_Challenge = color("#1cd8ff"), -- light blue
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Difficulty_Beginner = color("#A165CE"), -- purple
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Difficulty_Easy = color("#50DA1A"), -- green
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Difficulty_Medium = color("#FFE53E"), -- yellow
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Difficulty_Hard = color("#FE4F49"), -- orange
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Difficulty_Challenge = color("#2DDBFF"), -- light blue
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Difficulty_Edit = color("0.8,0.8,0.8,1"), -- gray
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Difficulty_Couple = color("#ed0972"), -- hot pink
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Difficulty_Routine = color("#ff9a00") -- orange
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