change m_Combo internal name
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@@ -411,7 +411,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
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if( !GAMESTATE->IsPlayerEnabled(p) )
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue; // skip
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continue; // skip
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m_Combo[p].SetName( ssprintf("ComboP%i",p+1) );
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m_Combo[p].SetName( "ComboGraph", ssprintf("ComboP%i",p+1) );
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m_Combo[p].Load( ssprintf("ScreenEvaluationStage combo p%i", p+1), stageStats, (PlayerNumber)p );
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m_Combo[p].Load( ssprintf("ScreenEvaluationStage combo p%i", p+1), stageStats, (PlayerNumber)p );
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SET_XY_AND_ON_COMMAND( m_Combo[p] );
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SET_XY_AND_ON_COMMAND( m_Combo[p] );
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