remove decorative header from icon row, load separate graphics for each icon type instead of multi-frame sprites
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@@ -667,7 +667,7 @@ void OptionRow::SetOptionIcon( PlayerNumber pn, const RString &sText, GameComman
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msg.SetParam( "GameCommand", &gc );
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m_sprBullet->HandleMessage( msg );
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if( m_OptionIcons[pn] != NULL )
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m_OptionIcons[pn]->Set( pn, sText, false );
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m_OptionIcons[pn]->Set( sText );
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}
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const BitmapText &OptionRow::GetTextItemForRow( PlayerNumber pn, int iChoiceOnRow ) const
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