Fixed quotes and spelling in new actor examples. Fixed RollingNumbers to do nothing instead of crashing if it's rendered before it loads its metrics.

This commit is contained in:
Kyzentun
2015-02-05 18:56:56 -07:00
parent fa560d755c
commit 1de3cce1cd
5 changed files with 47 additions and 24 deletions
@@ -1,17 +1,17 @@
-- A simple BitmapText example. Puts Hello World! in the center of the screen.
-- A simple BitmapText example. Puts "Hello World!" in the center of the screen.
-- BitmapTexts put text on the screen (pretty self-explanatory)
Def.BitmapText{
Font=Common normal,
-- Chooses the font for the text. The font needs to be in the themes Fonts folder or
-- the fallback themes Fonts folder. By default, Common normal is
-- _open sans semibold.
-- File is used in XML files from ITG, instead of Font. Its deprecated.
-- You shouldnt use it.
Font="Common Normal",
-- Chooses the font for the text. The font needs to be in the theme's Fonts
-- folder or the fallback theme's Fonts folder. By default, Common Normal
-- is "_open sans semibold".
-- File is used in XML files from ITG, instead of Font. It's deprecated.
-- You shouldn't use it.
Text=Hello World!,
Text="Hello World!",
-- Chooses what the BitmapText will show. Pretty straightforward.
OnCommand=cmd(Center)
OnCommand= function(self) self:Center() end,
-- Puts the text in the center in the center of the screen.
}
@@ -4,16 +4,16 @@
Def.Quad{
-- Quads have no special attributes, but they do have a few special functions.
OnCommand=function(self)
self:SetWidth(40) -- scales the quads width to 40
self:SetHeight(40) -- scales the quads height to 40
self:SetWidth(40) -- scales the quad's width to 40
self:SetHeight(40) -- scales the quad's height to 40
-- SetWidth and SetHeight must be capitalized to work.
-- SetSize (or setsize) is a shorthand for SetWidth and SetHeight.
-- The syntax is setsize(x, y), where x is the width and y is the height.
-- The default width and height is 1, which is less than 1 pixel on some displays
self:diffuse(color(Red))
self:diffuse(Color.Red)
-- Sets the color to red.
-- A list of all possible names for the colors can be found in
-- A list of all possible names for the colors can be found in
-- Themes/_fallback/Scripts/02 Colors.lua
self:Center()
@@ -4,35 +4,40 @@
-- To test this, put this in your metrics ini:
[RollingNumbersExample]
Fallback=RollingNumbers
Fallback="RollingNumbers"
TextFormat=%04.0f
TextFormat="%04.0f"
ApproachSeconds=10
Commify=true
LeadingZeroMultiplyColor=Color.Orange
-- Be sure to reload the metrics if StepMania is currently open.
-- Lets go over the parts:
-- TextFormat: How many trailing zeroes you want, using the format xx.0f, where xx
-- Let's go over the parts:
-- TextFormat: How many trailing zeroes you want, using the format "xx.0f", where xx
-- is the number.
-- ApproachSeconds: How many seconds it takes to reach the target number (explained later)
-- Commify: Whether or not to use commas every 3 digits, i.e. 1,000 vs 1000.
-- Commify can only be true or false.
-- LeadingZeroMultiplyColor: The color of the closest zero to the number.
-- For example, if you were to make LeadingZeroMultiplyColor red, and
-- your RollingNumber was at 100 with a TextFormat of %04.0f, then
-- your RollingNumber was at 100 with a TextFormat of "%04.0f", then
-- then the zero before the 1 (0100) would be red.
-- Now, for the actual thing:
Def.RollingNumbers{
-- RollingNumbers derives from BitmapText, so youre gonna need a font.
Font=Common Normal,
-- RollingNumbers derives from BitmapText, so you're gonna need a font.
Font="Common Normal",
-- Text is unnecessary however, and may break the game.
-- The Text field is ignored.
-- Lets load the metrics and set our target number
OnCommand=cmd(Load,RollingNumbersExample;targetnumber,1000)
-- Let's load the metrics and set our target number
-- If you don't call Load, your RollingNumbers actor will not be rendered
-- and you won't be able to set the target number.
OnCommand= function(self)
self:Load("RollingNumbersExample"):targetnumber(1000)
:xy(_screen.cx, _screen.cy - 100)
end
}
-- Your RollingNumber should start at zero, then take 10 seconds to reach 1000.