add DualScrollBar

This commit is contained in:
Glenn Maynard
2003-12-18 00:15:57 +00:00
parent 8e872e2e5e
commit 1dd4cbe822
5 changed files with 148 additions and 43 deletions
+60
View File
@@ -0,0 +1,60 @@
#include "global.h"
#include "DualScrollBar.h"
#include "ThemeManager.h"
DualScrollBar::DualScrollBar()
{
m_fBarHeight = 100;
m_fBarTime = 1;
}
void DualScrollBar::Load()
{
int pn;
for( pn=0; pn < NUM_PLAYERS; ++pn )
{
m_sprScrollThumbUnderHalf[pn].SetName( ssprintf("ThumbP%i", pn+1) );
m_sprScrollThumbUnderHalf[pn].Load( THEME->GetPathToG( ssprintf("%s thumb p%i", m_sName.c_str(), pn+1) ) );
this->AddChild( &m_sprScrollThumbUnderHalf[pn] );
}
for( pn=0; pn < NUM_PLAYERS; ++pn )
{
m_sprScrollThumbOverHalf[pn].SetName( ssprintf("ThumbP%i", pn+1) );
m_sprScrollThumbOverHalf[pn].Load( THEME->GetPathToG( ssprintf("%s thumb p%i", m_sName.c_str(), pn+1) ) );
this->AddChild( &m_sprScrollThumbOverHalf[pn] );
}
m_sprScrollThumbUnderHalf[0].SetCropLeft( .5f );
m_sprScrollThumbUnderHalf[1].SetCropRight( .5f );
m_sprScrollThumbOverHalf[0].SetCropRight( .5f );
m_sprScrollThumbOverHalf[1].SetCropLeft( .5f );
for( pn=0; pn < NUM_PLAYERS; ++pn )
SetPercentage( (PlayerNumber) pn, 0 );
FinishTweening();
}
void DualScrollBar::EnablePlayer( PlayerNumber pn, bool on )
{
m_sprScrollThumbUnderHalf[pn].SetHidden( !on );
m_sprScrollThumbOverHalf[pn].SetHidden( !on );
}
void DualScrollBar::SetPercentage( PlayerNumber pn, float fPercent )
{
const float bottom = m_fBarHeight/2 - m_sprScrollThumbUnderHalf[pn].GetZoomedHeight()/2;
const float top = -bottom;
/* Position both thumbs. */
m_sprScrollThumbUnderHalf[pn].StopTweening();
m_sprScrollThumbUnderHalf[pn].BeginTweening( m_fBarTime );
m_sprScrollThumbUnderHalf[pn].SetY( SCALE( fPercent, 0, 1, top, bottom ) );
m_sprScrollThumbOverHalf[pn].StopTweening();
m_sprScrollThumbOverHalf[pn].BeginTweening( m_fBarTime );
m_sprScrollThumbOverHalf[pn].SetY( SCALE( fPercent, 0, 1, top, bottom ) );
}
+27
View File
@@ -0,0 +1,27 @@
#ifndef DUAL_SCROLLBAR_H
#define DUAL_SCROLLBAR_H
#include "ActorFrame.h"
#include "Sprite.h"
#include "PlayerNumber.h"
class DualScrollBar: public ActorFrame
{
public:
DualScrollBar();
void Load();
void SetBarHeight( float fHeight ) { m_fBarHeight = fHeight; }
void SetBarTime( float fTime ) { m_fBarTime = fTime; }
void SetPercentage( PlayerNumber pn, float fPercent );
void EnablePlayer( PlayerNumber pn, bool on );
private:
float m_fBarHeight;
float m_fBarTime;
Sprite m_sprScrollThumbOverHalf[NUM_PLAYERS];
Sprite m_sprScrollThumbUnderHalf[NUM_PLAYERS];
};
#endif
+2 -1
View File
@@ -156,7 +156,8 @@ JukeboxMenu.cpp JukeboxMenu.h MenuElements.cpp MenuElements.h MenuTimer.cpp Menu
MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h \
MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h OptionIconRow.cpp OptionIconRow.h \
OptionsCursor.cpp OptionsCursor.h PaneDisplay.cpp PaneDisplay.h ScrollBar.cpp ScrollBar.h ScrollingList.cpp ScrollingList.h \
SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h WheelNotifyIcon.cpp WheelNotifyIcon.h
SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h WheelNotifyIcon.cpp WheelNotifyIcon.h \
DualScrollBar.cpp DualScrollBar.h
ActorsInGameplay = \
ArrowBackdrop.cpp ArrowBackdrop.h ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h \
+53 -42
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -62,10 +62,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# Begin Special Build Tool
IntDir=.\../Debug6
TargetDir=\stepmania\stepmania\Program
TargetDir=\temp\stepmania\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -82,28 +82,24 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
LINK32=link.exe
# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
# Begin Special Build Tool
IntDir=.\Debug
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -140,10 +136,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /pdb:none
# Begin Special Build Tool
IntDir=.\../Release6
TargetDir=\stepmania\stepmania\Program
TargetDir=\temp\stepmania\Program
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -161,31 +157,27 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Intermediate_Dir "StepMania___Xbox_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
# SUBTRACT CPP /Fr
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
LINK32=link.exe
# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /pdb:"../release6xbox/StepMania.pdb" /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
# SUBTRACT LINK32 /pdb:none /map /debug
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
# SUBTRACT CPP /Fr
# Begin Special Build Tool
IntDir=.\StepMania___Xbox_Release
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -3817,6 +3809,25 @@ SOURCE=.\DifficultyRating.h
# End Source File
# Begin Source File
SOURCE=.\DualScrollBar.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\DualScrollBar.h
# End Source File
# Begin Source File
SOURCE=.\EditCoursesMenu.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
+6
View File
@@ -1153,6 +1153,12 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
<File
RelativePath="DifficultyRating.h">
</File>
<File
RelativePath="DualScrollBar.cpp">
</File>
<File
RelativePath="DualScrollBar.h">
</File>
<File
RelativePath="EditCoursesMenu.cpp">
</File>