add DualScrollBar
This commit is contained in:
@@ -0,0 +1,60 @@
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#include "global.h"
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#include "DualScrollBar.h"
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#include "ThemeManager.h"
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DualScrollBar::DualScrollBar()
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{
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m_fBarHeight = 100;
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m_fBarTime = 1;
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}
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void DualScrollBar::Load()
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{
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int pn;
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for( pn=0; pn < NUM_PLAYERS; ++pn )
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{
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m_sprScrollThumbUnderHalf[pn].SetName( ssprintf("ThumbP%i", pn+1) );
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m_sprScrollThumbUnderHalf[pn].Load( THEME->GetPathToG( ssprintf("%s thumb p%i", m_sName.c_str(), pn+1) ) );
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this->AddChild( &m_sprScrollThumbUnderHalf[pn] );
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}
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for( pn=0; pn < NUM_PLAYERS; ++pn )
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{
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m_sprScrollThumbOverHalf[pn].SetName( ssprintf("ThumbP%i", pn+1) );
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m_sprScrollThumbOverHalf[pn].Load( THEME->GetPathToG( ssprintf("%s thumb p%i", m_sName.c_str(), pn+1) ) );
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this->AddChild( &m_sprScrollThumbOverHalf[pn] );
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}
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m_sprScrollThumbUnderHalf[0].SetCropLeft( .5f );
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m_sprScrollThumbUnderHalf[1].SetCropRight( .5f );
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m_sprScrollThumbOverHalf[0].SetCropRight( .5f );
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m_sprScrollThumbOverHalf[1].SetCropLeft( .5f );
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for( pn=0; pn < NUM_PLAYERS; ++pn )
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SetPercentage( (PlayerNumber) pn, 0 );
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FinishTweening();
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}
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void DualScrollBar::EnablePlayer( PlayerNumber pn, bool on )
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{
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m_sprScrollThumbUnderHalf[pn].SetHidden( !on );
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m_sprScrollThumbOverHalf[pn].SetHidden( !on );
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}
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void DualScrollBar::SetPercentage( PlayerNumber pn, float fPercent )
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{
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const float bottom = m_fBarHeight/2 - m_sprScrollThumbUnderHalf[pn].GetZoomedHeight()/2;
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const float top = -bottom;
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/* Position both thumbs. */
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m_sprScrollThumbUnderHalf[pn].StopTweening();
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m_sprScrollThumbUnderHalf[pn].BeginTweening( m_fBarTime );
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m_sprScrollThumbUnderHalf[pn].SetY( SCALE( fPercent, 0, 1, top, bottom ) );
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m_sprScrollThumbOverHalf[pn].StopTweening();
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m_sprScrollThumbOverHalf[pn].BeginTweening( m_fBarTime );
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m_sprScrollThumbOverHalf[pn].SetY( SCALE( fPercent, 0, 1, top, bottom ) );
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}
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@@ -0,0 +1,27 @@
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#ifndef DUAL_SCROLLBAR_H
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#define DUAL_SCROLLBAR_H
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#include "ActorFrame.h"
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#include "Sprite.h"
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#include "PlayerNumber.h"
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class DualScrollBar: public ActorFrame
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{
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public:
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DualScrollBar();
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void Load();
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void SetBarHeight( float fHeight ) { m_fBarHeight = fHeight; }
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void SetBarTime( float fTime ) { m_fBarTime = fTime; }
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void SetPercentage( PlayerNumber pn, float fPercent );
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void EnablePlayer( PlayerNumber pn, bool on );
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private:
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float m_fBarHeight;
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float m_fBarTime;
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Sprite m_sprScrollThumbOverHalf[NUM_PLAYERS];
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Sprite m_sprScrollThumbUnderHalf[NUM_PLAYERS];
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};
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#endif
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@@ -156,7 +156,8 @@ JukeboxMenu.cpp JukeboxMenu.h MenuElements.cpp MenuElements.h MenuTimer.cpp Menu
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MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h \
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MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h OptionIconRow.cpp OptionIconRow.h \
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OptionsCursor.cpp OptionsCursor.h PaneDisplay.cpp PaneDisplay.h ScrollBar.cpp ScrollBar.h ScrollingList.cpp ScrollingList.h \
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SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h WheelNotifyIcon.cpp WheelNotifyIcon.h
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SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h WheelNotifyIcon.cpp WheelNotifyIcon.h \
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DualScrollBar.cpp DualScrollBar.h
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ActorsInGameplay = \
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ArrowBackdrop.cpp ArrowBackdrop.h ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h \
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+53
-42
@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -62,10 +62,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\stepmania\stepmania\Program
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TargetDir=\temp\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -82,28 +82,24 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
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# Begin Special Build Tool
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IntDir=.\Debug
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -140,10 +136,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /pdb:none
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\stepmania\stepmania\Program
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TargetDir=\temp\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -161,31 +157,27 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "StepMania___Xbox_Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
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# SUBTRACT CPP /Fr
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /pdb:"../release6xbox/StepMania.pdb" /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
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# SUBTRACT LINK32 /pdb:none /map /debug
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
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# SUBTRACT CPP /Fr
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# Begin Special Build Tool
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IntDir=.\StepMania___Xbox_Release
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -3817,6 +3809,25 @@ SOURCE=.\DifficultyRating.h
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# End Source File
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# Begin Source File
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SOURCE=.\DualScrollBar.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\DualScrollBar.h
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# End Source File
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# Begin Source File
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SOURCE=.\EditCoursesMenu.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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@@ -1153,6 +1153,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="DifficultyRating.h">
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</File>
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<File
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RelativePath="DualScrollBar.cpp">
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</File>
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<File
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RelativePath="DualScrollBar.h">
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</File>
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<File
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RelativePath="EditCoursesMenu.cpp">
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</File>
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