Include the index of which a wheel item was drawn as a parameter for additional control when scripting themes via lua.
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@@ -32,7 +32,7 @@ void WheelItemBase::Load( RString sType )
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m_colorLocked = RageColor(0,0,0,0);
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}
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void WheelItemBase::LoadFromWheelItemData( const WheelItemBaseData* pWID, int iIndex, bool bHasFocus )
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void WheelItemBase::LoadFromWheelItemData( const WheelItemBaseData* pWID, int iIndex, bool bHasFocus, int iDrawIndex )
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{
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ASSERT( pWID != NULL );
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m_pData = pWID;
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