PlayerFailed message
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@@ -1566,6 +1566,12 @@ void ScreenGameplay::Update( float fDeltaTime )
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LOG->Trace("Player %d failed", (int)pn);
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pi->GetPlayerStageStats()->m_bFailed = true; // fail
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{
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Message msg("PlayerFailed");
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msg.SetParam( "PlayerNumber", pi->m_pn );
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MESSAGEMAN->Broadcast( msg );
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}
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//
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// Check for and do Oni die.
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//
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