PlayerFailed message

This commit is contained in:
Glenn Maynard
2007-03-07 04:51:38 +00:00
parent 5de38f596e
commit 1d7383bdba
+6
View File
@@ -1566,6 +1566,12 @@ void ScreenGameplay::Update( float fDeltaTime )
LOG->Trace("Player %d failed", (int)pn);
pi->GetPlayerStageStats()->m_bFailed = true; // fail
{
Message msg("PlayerFailed");
msg.SetParam( "PlayerNumber", pi->m_pn );
MESSAGEMAN->Broadcast( msg );
}
//
// Check for and do Oni die.
//