diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index c0585a691e..ebc0863955 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1566,6 +1566,12 @@ void ScreenGameplay::Update( float fDeltaTime ) LOG->Trace("Player %d failed", (int)pn); pi->GetPlayerStageStats()->m_bFailed = true; // fail + { + Message msg("PlayerFailed"); + msg.SetParam( "PlayerNumber", pi->m_pn ); + MESSAGEMAN->Broadcast( msg ); + } + // // Check for and do Oni die. //