Yeah, BPM segments, big one :D
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@@ -222,7 +222,7 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
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if( GAMESTATE->m_pCurSong != NULL )
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{
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BPMSegment& seg = GAMESTATE->m_pCurSong->m_SongTiming.GetBPMSegmentAtBeat( GAMESTATE->m_Position.m_fSongBeat );
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seg.m_fBPS += fDelta;
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seg.SetBPS( seg.GetBPS() + fDelta );
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}
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}
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break;
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