consistent on
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@@ -334,13 +334,11 @@ void Player::Init(
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m_Combo->SetName( "Combo" );
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m_Combo->SetName( "Combo" );
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m_pActorWithJudgmentPosition = &*m_pJudgment;
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m_pActorWithJudgmentPosition = &*m_pJudgment;
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this->AddChild( m_Combo );
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this->AddChild( m_Combo );
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m_Combo->PlayCommand( "On" );
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m_pJudgment.Load( THEME->GetPathG(sType,"judgment") );
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m_pJudgment.Load( THEME->GetPathG(sType,"judgment") );
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m_pJudgment->SetName( "Judgment" );
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m_pJudgment->SetName( "Judgment" );
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m_pActorWithComboPosition = &*m_Combo;
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m_pActorWithComboPosition = &*m_Combo;
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this->AddChild( m_pJudgment );
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this->AddChild( m_pJudgment );
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m_pJudgment->PlayCommand( "On" );
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}
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}
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// Load HoldJudgments
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// Load HoldJudgments
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@@ -470,6 +470,7 @@ void ScreenGameplay::Init()
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pi->m_pPlayer->SetX( fPlayerX );
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pi->m_pPlayer->SetX( fPlayerX );
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pi->m_pPlayer->RunCommands( PLAYER_INIT_COMMAND );
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pi->m_pPlayer->RunCommands( PLAYER_INIT_COMMAND );
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this->AddChild( pi->m_pPlayer );
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this->AddChild( pi->m_pPlayer );
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pi->m_pPlayer->PlayCommand( "On" );
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}
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}
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FOREACH_EnabledPlayerInfoNotDummy( m_vPlayerInfo, pi )
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FOREACH_EnabledPlayerInfoNotDummy( m_vPlayerInfo, pi )
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