diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index a076e98b89..0519a01846 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -334,13 +334,11 @@ void Player::Init( m_Combo->SetName( "Combo" ); m_pActorWithJudgmentPosition = &*m_pJudgment; this->AddChild( m_Combo ); - m_Combo->PlayCommand( "On" ); m_pJudgment.Load( THEME->GetPathG(sType,"judgment") ); m_pJudgment->SetName( "Judgment" ); m_pActorWithComboPosition = &*m_Combo; this->AddChild( m_pJudgment ); - m_pJudgment->PlayCommand( "On" ); } // Load HoldJudgments diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index c635845dd2..064c8c2e25 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -470,6 +470,7 @@ void ScreenGameplay::Init() pi->m_pPlayer->SetX( fPlayerX ); pi->m_pPlayer->RunCommands( PLAYER_INIT_COMMAND ); this->AddChild( pi->m_pPlayer ); + pi->m_pPlayer->PlayCommand( "On" ); } FOREACH_EnabledPlayerInfoNotDummy( m_vPlayerInfo, pi )