remove unused PlayMusic overload
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@@ -557,9 +557,12 @@ void ScreenNetSelectMusic::MusicChanged()
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{
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SOUND->StopMusic();
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SOUND->PlayMusic(GAMESTATE->m_pCurSong->GetMusicPath(), true,
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SOUND->PlayMusic(
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GAMESTATE->m_pCurSong->GetMusicPath(),
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NULL,
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true,
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GAMESTATE->m_pCurSong->m_fMusicSampleStartSeconds,
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GAMESTATE->m_pCurSong->m_fMusicSampleLengthSeconds);
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GAMESTATE->m_pCurSong->m_fMusicSampleLengthSeconds );
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}
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}
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}
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