separate "credits info" text into "credits" and "player info"
force reload of metrics after retry for missing metric
This commit is contained in:
@@ -39,10 +39,11 @@ ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our p
|
||||
#define CREDITS_COLOR THEME->GetMetricC("ScreenSystemLayer","CreditsColor")
|
||||
#define CREDITS_SHADOW_LENGTH THEME->GetMetricF("ScreenSystemLayer","CreditsShadowLength")
|
||||
#define CREDITS_ZOOM THEME->GetMetricF("ScreenSystemLayer","CreditsZoom")
|
||||
#define CREDITS_TEXT_HOME_JOIN THEME->GetMetric ("ScreenSystemLayer","CreditsTextHomeJoin")
|
||||
#define CREDITS_TEXT_HOME_JOINED THEME->GetMetric ("ScreenSystemLayer","CreditsTextHomeJoined")
|
||||
#define CREDITS_TEXT_HOME_TOO_LATE THEME->GetMetric ("ScreenSystemLayer","CreditsTextHomeTooLate")
|
||||
#define CREDITS_TEXT_PAY THEME->GetMetric ("ScreenSystemLayer","CreditsTextPay")
|
||||
#define CREDITS_TEXT_PRESS_START THEME->GetMetric ("ScreenSystemLayer","CreditsTextPressStart")
|
||||
#define CREDITS_TEXT_JOINED THEME->GetMetric ("ScreenSystemLayer","CreditsTextJoined")
|
||||
#define CREDITS_TEXT_TOO_LATE THEME->GetMetric ("ScreenSystemLayer","CreditsTextTooLate")
|
||||
#define CREDITS_TEXT_INSERT_MORE THEME->GetMetric ("ScreenSystemLayer","CreditsTextInsertMore")
|
||||
#define CREDITS_TEXT_CREDITS THEME->GetMetric ("ScreenSystemLayer","CreditsTextCredits")
|
||||
#define CREDITS_TEXT_FREE THEME->GetMetric ("ScreenSystemLayer","CreditsTextFree")
|
||||
|
||||
const int NUM_SKIPS = 5;
|
||||
@@ -53,7 +54,8 @@ class ScreenSystemLayer: public Screen
|
||||
{
|
||||
BitmapText m_textStats;
|
||||
BitmapText m_textSystemMessage;
|
||||
BitmapText m_textCreditInfo[NUM_PLAYERS];
|
||||
BitmapText m_textPlayerInfo[NUM_PLAYERS];
|
||||
BitmapText m_textCredits;
|
||||
BitmapText m_textSysTime;
|
||||
BitmapText m_Skips[NUM_SKIPS];
|
||||
int m_LastSkip;
|
||||
@@ -99,9 +101,11 @@ ScreenSystemLayer::ScreenSystemLayer() : Screen("ScreenSystemLayer")
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
this->AddChild(&m_textCreditInfo[p]);
|
||||
this->AddChild(&m_textPlayerInfo[p]);
|
||||
}
|
||||
|
||||
this->AddChild(&m_textCredits);
|
||||
|
||||
/* "Was that a skip?" This displays a message when an update takes
|
||||
* abnormally long, to quantify skips more precisely, verify them
|
||||
* when they're subtle, and show the time it happened, so you can pinpoint
|
||||
@@ -147,48 +151,68 @@ void ScreenSystemLayer::SystemMessage( CString sMessage )
|
||||
|
||||
void ScreenSystemLayer::RefreshCreditsMessages()
|
||||
{
|
||||
m_textCredits.LoadFromFont( THEME->GetPathToF("ScreenManager credits") );
|
||||
m_textCredits.SetName( "Credits" );
|
||||
SET_XY( &m_textCredits );
|
||||
m_textCredits.SetZoom( CREDITS_ZOOM );
|
||||
m_textCredits.SetDiffuse( CREDITS_COLOR );
|
||||
m_textCredits.SetShadowLength( CREDITS_SHADOW_LENGTH );
|
||||
|
||||
CString sCredits;
|
||||
switch( PREFSMAN->m_iCoinMode )
|
||||
{
|
||||
case COIN_HOME:
|
||||
sCredits = "";
|
||||
break;
|
||||
case COIN_PAY:
|
||||
{
|
||||
int Coins = GAMESTATE->m_iCoins % PREFSMAN->m_iCoinsPerCredit;
|
||||
sCredits = ssprintf("%s %d", CREDITS_TEXT_CREDITS.c_str(), GAMESTATE->m_iCoins / PREFSMAN->m_iCoinsPerCredit);
|
||||
if (Coins)
|
||||
sCredits += ssprintf(" %d/%d", Coins, PREFSMAN->m_iCoinsPerCredit );
|
||||
}
|
||||
break;
|
||||
case COIN_FREE:
|
||||
sCredits = CREDITS_TEXT_FREE;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
m_textCredits.SetText( sCredits );
|
||||
|
||||
|
||||
// update joined
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
m_textCreditInfo[p].LoadFromFont( THEME->GetPathToF("ScreenManager credits") );
|
||||
m_textCreditInfo[p].SetName( ssprintf("CreditsP%d",p+1 ) );
|
||||
SET_XY( &m_textCreditInfo[p] );
|
||||
m_textCreditInfo[p].SetZoom( CREDITS_ZOOM );
|
||||
m_textCreditInfo[p].SetDiffuse( CREDITS_COLOR );
|
||||
m_textCreditInfo[p].SetShadowLength( CREDITS_SHADOW_LENGTH );
|
||||
m_textPlayerInfo[p].LoadFromFont( THEME->GetPathToF("ScreenManager credits") );
|
||||
m_textPlayerInfo[p].SetName( ssprintf("PlayerInfoP%d",p+1 ) );
|
||||
SET_XY( &m_textPlayerInfo[p] );
|
||||
m_textPlayerInfo[p].SetZoom( CREDITS_ZOOM );
|
||||
m_textPlayerInfo[p].SetDiffuse( CREDITS_COLOR );
|
||||
m_textPlayerInfo[p].SetShadowLength( CREDITS_SHADOW_LENGTH );
|
||||
|
||||
CString sText;
|
||||
switch( PREFSMAN->m_iCoinMode )
|
||||
CString sPlayerInfo;
|
||||
if( GAMESTATE->m_bSideIsJoined[p] )
|
||||
{
|
||||
case COIN_HOME:
|
||||
if( GAMESTATE->m_bSideIsJoined[p] )
|
||||
sText = CREDITS_TEXT_HOME_JOINED;
|
||||
else if( GAMESTATE->m_bPlayersCanJoin ) // would (GAMESTATE->m_CurStyle!=STYLE_INVALID) do the same thing?
|
||||
sText = CREDITS_TEXT_HOME_JOIN;
|
||||
sPlayerInfo = CREDITS_TEXT_JOINED;
|
||||
}
|
||||
else if( GAMESTATE->m_bPlayersCanJoin )
|
||||
{
|
||||
if( PREFSMAN->m_iCoinMode==COIN_PAY && GAMESTATE->m_iCoins<PREFSMAN->m_iCoinsPerCredit )
|
||||
sPlayerInfo = CREDITS_TEXT_INSERT_MORE;
|
||||
else
|
||||
sText = CREDITS_TEXT_HOME_TOO_LATE;
|
||||
break;
|
||||
case COIN_PAY:
|
||||
{
|
||||
int Coins = GAMESTATE->m_iCoins % PREFSMAN->m_iCoinsPerCredit;
|
||||
CString txt = ssprintf("%s %d", CREDITS_TEXT_PAY.c_str(), GAMESTATE->m_iCoins / PREFSMAN->m_iCoinsPerCredit);
|
||||
if (Coins)
|
||||
txt += ssprintf(" %d/%d", Coins, PREFSMAN->m_iCoinsPerCredit );
|
||||
sText = txt;
|
||||
}
|
||||
break;
|
||||
case COIN_FREE:
|
||||
sText = CREDITS_TEXT_FREE;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
sPlayerInfo = CREDITS_TEXT_PRESS_START;
|
||||
}
|
||||
else
|
||||
{
|
||||
sPlayerInfo = CREDITS_TEXT_TOO_LATE;
|
||||
}
|
||||
|
||||
Profile* pProfile = PROFILEMAN->GetProfile( (PlayerNumber)p );
|
||||
if( pProfile )
|
||||
sText += " " + pProfile->m_sName;
|
||||
sPlayerInfo += " " + pProfile->m_sName;
|
||||
|
||||
m_textCreditInfo[p].SetText( sText );
|
||||
m_textPlayerInfo[p].SetText( sPlayerInfo );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user