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@@ -39,10 +39,11 @@ ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our p
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#define CREDITS_COLOR THEME->GetMetricC("ScreenSystemLayer","CreditsColor")
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#define CREDITS_SHADOW_LENGTH THEME->GetMetricF("ScreenSystemLayer","CreditsShadowLength")
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#define CREDITS_ZOOM THEME->GetMetricF("ScreenSystemLayer","CreditsZoom")
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#define CREDITS_TEXT_HOME_JOIN THEME->GetMetric ("ScreenSystemLayer","CreditsTextHomeJoin")
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#define CREDITS_TEXT_HOME_JOINED THEME->GetMetric ("ScreenSystemLayer","CreditsTextHomeJoined")
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#define CREDITS_TEXT_HOME_TOO_LATE THEME->GetMetric ("ScreenSystemLayer","CreditsTextHomeTooLate")
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#define CREDITS_TEXT_PAY THEME->GetMetric ("ScreenSystemLayer","CreditsTextPay")
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#define CREDITS_TEXT_PRESS_START THEME->GetMetric ("ScreenSystemLayer","CreditsTextPressStart")
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#define CREDITS_TEXT_JOINED THEME->GetMetric ("ScreenSystemLayer","CreditsTextJoined")
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#define CREDITS_TEXT_TOO_LATE THEME->GetMetric ("ScreenSystemLayer","CreditsTextTooLate")
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#define CREDITS_TEXT_INSERT_MORE THEME->GetMetric ("ScreenSystemLayer","CreditsTextInsertMore")
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#define CREDITS_TEXT_CREDITS THEME->GetMetric ("ScreenSystemLayer","CreditsTextCredits")
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#define CREDITS_TEXT_FREE THEME->GetMetric ("ScreenSystemLayer","CreditsTextFree")
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const int NUM_SKIPS = 5;
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@@ -53,7 +54,8 @@ class ScreenSystemLayer: public Screen
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{
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BitmapText m_textStats;
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BitmapText m_textSystemMessage;
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BitmapText m_textCreditInfo[NUM_PLAYERS];
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BitmapText m_textPlayerInfo[NUM_PLAYERS];
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BitmapText m_textCredits;
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BitmapText m_textSysTime;
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BitmapText m_Skips[NUM_SKIPS];
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int m_LastSkip;
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@@ -99,9 +101,11 @@ ScreenSystemLayer::ScreenSystemLayer() : Screen("ScreenSystemLayer")
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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this->AddChild(&m_textCreditInfo[p]);
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this->AddChild(&m_textPlayerInfo[p]);
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}
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this->AddChild(&m_textCredits);
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/* "Was that a skip?" This displays a message when an update takes
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* abnormally long, to quantify skips more precisely, verify them
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* when they're subtle, and show the time it happened, so you can pinpoint
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@@ -147,48 +151,68 @@ void ScreenSystemLayer::SystemMessage( CString sMessage )
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void ScreenSystemLayer::RefreshCreditsMessages()
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{
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m_textCredits.LoadFromFont( THEME->GetPathToF("ScreenManager credits") );
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m_textCredits.SetName( "Credits" );
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SET_XY( &m_textCredits );
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m_textCredits.SetZoom( CREDITS_ZOOM );
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m_textCredits.SetDiffuse( CREDITS_COLOR );
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m_textCredits.SetShadowLength( CREDITS_SHADOW_LENGTH );
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CString sCredits;
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switch( PREFSMAN->m_iCoinMode )
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{
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case COIN_HOME:
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sCredits = "";
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break;
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case COIN_PAY:
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{
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int Coins = GAMESTATE->m_iCoins % PREFSMAN->m_iCoinsPerCredit;
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sCredits = ssprintf("%s %d", CREDITS_TEXT_CREDITS.c_str(), GAMESTATE->m_iCoins / PREFSMAN->m_iCoinsPerCredit);
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if (Coins)
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sCredits += ssprintf(" %d/%d", Coins, PREFSMAN->m_iCoinsPerCredit );
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}
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break;
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case COIN_FREE:
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sCredits = CREDITS_TEXT_FREE;
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break;
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default:
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ASSERT(0);
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}
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m_textCredits.SetText( sCredits );
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// update joined
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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m_textCreditInfo[p].LoadFromFont( THEME->GetPathToF("ScreenManager credits") );
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m_textCreditInfo[p].SetName( ssprintf("CreditsP%d",p+1 ) );
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SET_XY( &m_textCreditInfo[p] );
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m_textCreditInfo[p].SetZoom( CREDITS_ZOOM );
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m_textCreditInfo[p].SetDiffuse( CREDITS_COLOR );
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m_textCreditInfo[p].SetShadowLength( CREDITS_SHADOW_LENGTH );
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m_textPlayerInfo[p].LoadFromFont( THEME->GetPathToF("ScreenManager credits") );
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m_textPlayerInfo[p].SetName( ssprintf("PlayerInfoP%d",p+1 ) );
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SET_XY( &m_textPlayerInfo[p] );
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m_textPlayerInfo[p].SetZoom( CREDITS_ZOOM );
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m_textPlayerInfo[p].SetDiffuse( CREDITS_COLOR );
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m_textPlayerInfo[p].SetShadowLength( CREDITS_SHADOW_LENGTH );
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CString sText;
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switch( PREFSMAN->m_iCoinMode )
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CString sPlayerInfo;
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if( GAMESTATE->m_bSideIsJoined[p] )
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{
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case COIN_HOME:
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if( GAMESTATE->m_bSideIsJoined[p] )
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sText = CREDITS_TEXT_HOME_JOINED;
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else if( GAMESTATE->m_bPlayersCanJoin ) // would (GAMESTATE->m_CurStyle!=STYLE_INVALID) do the same thing?
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sText = CREDITS_TEXT_HOME_JOIN;
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sPlayerInfo = CREDITS_TEXT_JOINED;
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}
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else if( GAMESTATE->m_bPlayersCanJoin )
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{
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if( PREFSMAN->m_iCoinMode==COIN_PAY && GAMESTATE->m_iCoins<PREFSMAN->m_iCoinsPerCredit )
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sPlayerInfo = CREDITS_TEXT_INSERT_MORE;
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else
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sText = CREDITS_TEXT_HOME_TOO_LATE;
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break;
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case COIN_PAY:
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{
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int Coins = GAMESTATE->m_iCoins % PREFSMAN->m_iCoinsPerCredit;
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CString txt = ssprintf("%s %d", CREDITS_TEXT_PAY.c_str(), GAMESTATE->m_iCoins / PREFSMAN->m_iCoinsPerCredit);
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if (Coins)
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txt += ssprintf(" %d/%d", Coins, PREFSMAN->m_iCoinsPerCredit );
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sText = txt;
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}
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break;
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case COIN_FREE:
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sText = CREDITS_TEXT_FREE;
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break;
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default:
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ASSERT(0);
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sPlayerInfo = CREDITS_TEXT_PRESS_START;
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}
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else
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{
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sPlayerInfo = CREDITS_TEXT_TOO_LATE;
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}
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Profile* pProfile = PROFILEMAN->GetProfile( (PlayerNumber)p );
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if( pProfile )
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sText += " " + pProfile->m_sName;
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sPlayerInfo += " " + pProfile->m_sName;
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m_textCreditInfo[p].SetText( sText );
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m_textPlayerInfo[p].SetText( sPlayerInfo );
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}
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}
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