add CourseDifficulty, use it instead of a bDifficult flag
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@@ -56,7 +56,7 @@ public:
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int m_iCoins; // not "credits"
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PlayerNumber m_MasterPlayerNumber; // used in Styles where one player controls both sides
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bool m_bIsOnSystemMenu; // system screens will not be effected by the operator key -- Miryokuteki
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bool m_bDifficultCourses; // used in nonstop
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CourseDifficulty m_CourseDifficulty; // used in nonstop
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time_t m_timeGameStarted; // from the moment the first player pressed Start
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/* This is set to a random number per-game/round; it can be used for a random seed. */
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