default DancingCharacters to random, not off

This commit is contained in:
Chris Danford
2005-09-29 06:30:09 +00:00
parent 7ca3c3c6aa
commit 1c9f10be42
5 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -247,7 +247,7 @@ void GameState::Reset()
FOREACH_PlayerNumber(p)
{
if( PREFSMAN->m_ShowDancingCharacters == PrefsManager::CO_RANDOM )
if( PREFSMAN->m_ShowDancingCharacters == PrefsManager::SDC_Random )
m_pCurCharacters[p] = CHARMAN->GetRandomCharacter();
else
m_pCurCharacters[p] = CHARMAN->GetDefaultCharacter();
+1 -1
View File
@@ -63,7 +63,7 @@ READFROM_AND_WRITETO( PrefsManager::MarvelousTiming, int& )
READFROM_AND_WRITETO( CoinMode, int& )
READFROM_AND_WRITETO( Premium, int& )
READFROM_AND_WRITETO( PrefsManager::Maybe, int& )
READFROM_AND_WRITETO( PrefsManager::CharacterOption, int& )
READFROM_AND_WRITETO( PrefsManager::ShowDancingCharacters, int& )
READFROM_AND_WRITETO( PrefsManager::CourseSortOrders, int& )
READFROM_AND_WRITETO( PrefsManager::GetRankingName, int& )
READFROM_AND_WRITETO( PrefsManager::ScoringTypes, int& )
+1 -1
View File
@@ -210,7 +210,7 @@ PrefsManager::PrefsManager() :
m_bAutogenGroupCourses ( "AutogenGroupCourses", true ),
m_bBreakComboToGetItem ( "BreakComboToGetItem", false ),
m_bLockCourseDifficulties ( "LockCourseDifficulties", true ),
m_ShowDancingCharacters ( "ShowDancingCharacters", CO_OFF ),
m_ShowDancingCharacters ( "ShowDancingCharacters", SDC_Random ),
m_bUseUnlockSystem ( "UseUnlockSystem", false ),
m_bAutoMapOnJoyChange ( "AutoMapOnJoyChange", true ),
m_fGlobalOffsetSeconds ( "GlobalOffsetSeconds", 0 ),
+2 -2
View File
@@ -190,8 +190,8 @@ public:
Preference<bool> m_bAutogenGroupCourses;
Preference<bool> m_bBreakComboToGetItem;
Preference<bool> m_bLockCourseDifficulties;
enum CharacterOption { CO_OFF = 0, CO_RANDOM = 1, CO_SELECT = 2};
Preference<CharacterOption> m_ShowDancingCharacters;
enum ShowDancingCharacters { SDC_Off = 0, SDC_Random = 1, SDC_Select = 2};
Preference<ShowDancingCharacters> m_ShowDancingCharacters;
Preference<bool> m_bUseUnlockSystem;
Preference<bool> m_bAutoMapOnJoyChange;
Preference<float> m_fGlobalOffsetSeconds;
+1 -1
View File
@@ -76,7 +76,7 @@ void ScreenSelectCharacter::Init()
default:
/* Non Rave/Battle mode, just skip this screen if disabled. */
if( PREFSMAN->m_ShowDancingCharacters != PrefsManager::CO_SELECT )
if( PREFSMAN->m_ShowDancingCharacters != PrefsManager::SDC_Select )
{
this->PostScreenMessage( SM_GoToNextScreen, 0 );
return;